# Unity - 3D

**Pages:** 126

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## Unity - Manual: 2D lighting in URP

**URL:** https://docs.unity3d.com/Manual/urp/2d-index.html

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## Unity - Manual: Adaptive Probe Volumes panel reference

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-lighting-panel-reference.html

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## Unity - Manual: Add ambient light from the environment

**URL:** https://docs.unity3d.com/Manual/lighting-ambient-light.html

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## Unity - Manual: Add ambient occlusion in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/LightingBakedAmbientOcclusion

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## Unity - Manual: Add ambient occlusion in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/LightingBakedAmbientOcclusion.html

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## Unity - Manual: Add collision to trees

**URL:** https://docs.unity3d.com/Manual/terrain-Tree-Colliders.html

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## Unity - Manual: Add contrast to features

**URL:** https://docs.unity3d.com/Manual/terrain-Effects-Contrast.html

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## Unity - Manual: Add noise to your terrain

**URL:** https://docs.unity3d.com/Manual/terrain-Sculpt-Noise-Landing.html

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## Unity - Manual: Add trees to the terrain

**URL:** https://docs.unity3d.com/Manual/terrain-Trees.html

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## Unity - Manual: Adjust Mixed lights at runtime

**URL:** https://docs.unity3d.com/Manual/lighting-mode-runtime.html

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## Unity - Manual: Advanced sculpting tools

**URL:** https://docs.unity3d.com/Manual/terrain-Sculpt.html

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## Unity - Manual: Ambient light shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-diffuse-lighting-with-ambient-light.html

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## Unity - Manual: Bake different lighting setups with Lighting Scenarios

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-bakedifferentlightingsetups

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## Unity - Manual: Bake different lighting setups with Lighting Scenarios

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-bakedifferentlightingsetups.html

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## Unity - Manual: Bake lighting

**URL:** https://docs.unity3d.com/Manual/Lightmapping-bake.html

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## Unity - Manual: Before you start

**URL:** https://docs.unity3d.com/Manual/terrain-Intro-to-Height.html

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## Unity - Manual: Blend Modes in 2D lighting

**URL:** https://docs.unity3d.com/Manual/urp/2d-light-blending.html

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## Unity - Manual: Build a bridge between two points

**URL:** https://docs.unity3d.com/Manual/terrain-Sculpt-Bridge.html

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## Unity - Manual: Build a terrace

**URL:** https://docs.unity3d.com/Manual/terrain-Sculpt-Terrace.html

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## Unity - Manual: Change existing height with effects

**URL:** https://docs.unity3d.com/Manual/terrain-Effects.html

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## Unity - Manual: Change how lights fade using light falloff in URP

**URL:** https://docs.unity3d.com/Manual/urp/lighting/custom-lighting-change-light-falloff.html

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## Unity - Manual: Change peak sharpness

**URL:** https://docs.unity3d.com/Manual/terrain-Effects-Sharpen.html

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## Unity - Manual: Changing lighting at runtime

**URL:** https://docs.unity3d.com/Manual/urp/probe-volumes-change-lighting-at-runtime.html

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## Unity - Manual: Check lightmap UVs

**URL:** https://docs.unity3d.com/Manual/LightingGiUvs-visualizing.html

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## Unity - Manual: Choose how to change lighting at runtime

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-understand-changing-lighting-at-runtime.html

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## Unity - Manual: Clone a part of the terrain

**URL:** https://docs.unity3d.com/Manual/terrain-Sculpt-Clone.html

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## Unity - Manual: Configure lightmapping with a Lighting Settings Asset

**URL:** https://docs.unity3d.com/Manual/global-illumination-configure.html

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## Unity - Manual: Configuring lights with the Light Explorer

**URL:** https://docs.unity3d.com/Manual/LightingExplorer-landing.html

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## Unity - Manual: Configuring Light components

**URL:** https://docs.unity3d.com/Manual/lighting-light-components-configuring.html

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## Unity - Manual: Configuring Mixed lights with Lighting Modes

**URL:** https://docs.unity3d.com/Manual/lighting-mode-landing.html

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## Unity - Manual: Considerations when using erosion tools

**URL:** https://docs.unity3d.com/Manual/terrain-Erosion-Considerations.html

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## Unity - Manual: Create and edit Terrains

**URL:** https://docs.unity3d.com/Manual/terrain-UsingTerrains.html

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## Unity - Manual: Create Neighbor Terrains

**URL:** https://docs.unity3d.com/Manual/terrain-CreateNeighborTerrains.html

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## Unity - Manual: Create trees and leaves from meshes

**URL:** https://docs.unity3d.com/Manual/terrain-Tree-From-Mesh.html

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## Unity - Manual: Custom lighting in URP

**URL:** https://docs.unity3d.com/Manual/urp/lighting/custom-lighting-landing.html

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## Unity - Manual: Debug Draw Modes for lighting reference

**URL:** https://docs.unity3d.com/Manual/GIVis.html

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## Unity - Manual: Direct and indirect lighting

**URL:** https://docs.unity3d.com/Manual/direct-and-indirect-lighting.html

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## Unity - Manual: Emit light from a GameObject in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/lighting-emissive-materials.html

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## Unity - Manual: Erode the terrain

**URL:** https://docs.unity3d.com/Manual/terrain-Erosion.html

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## Unity - Manual: Flatten terrain features

**URL:** https://docs.unity3d.com/Manual/terrain-Effects-Flatten.html

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## Unity - Manual: Generate lightmap UVs

**URL:** https://docs.unity3d.com/Manual/LightingGiUvs-GeneratingLightmappingUVs.html

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## Unity - Manual: Global illumination

**URL:** https://docs.unity3d.com/Manual/choose-a-lighting-setup.html

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## Unity - Manual: Grass and other details

**URL:** https://docs.unity3d.com/Manual/terrain-Grass.html

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## Unity - Manual: Height

**URL:** https://docs.unity3d.com/Manual/terrain-Height-Landing.html

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## Unity - Manual: Hydraulic erosion

**URL:** https://docs.unity3d.com/Manual/terrain-Erosion-Hydraulic.html

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## Unity - Manual: Improve the visual fidelity of lightmaps

**URL:** https://docs.unity3d.com/Manual/urp/lighting/lightmapping-improve-visual-fidelity.html

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## Unity - Manual: Introduction to custom lighting in URP

**URL:** https://docs.unity3d.com/Manual/urp/lighting/custom-lighting-introduction.html

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## Unity - Manual: Introduction to lighting data

**URL:** https://docs.unity3d.com/Manual/lighting-precomputed-data.html

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## Unity - Manual: Introduction to lighting

**URL:** https://docs.unity3d.com/Manual/LightingInUnity.html

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## Unity - Manual: Introduction to lighting in the Universal Render Pipeline

**URL:** https://docs.unity3d.com/Manual/urp/lighting/lighting-in-urp.html

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## Unity - Manual: Introduction to Lightmap UVs

**URL:** https://docs.unity3d.com/Manual/LightingGiUvs.html

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## Unity - Manual: Introduction to Terrain colliders

**URL:** https://docs.unity3d.com/Manual/terrain-colliders-introduction.html

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## Unity - Manual: Introduction to the 2D lighting system in URP

**URL:** https://docs.unity3d.com/Manual/urp/Lights-2D-intro.html

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## Unity - Manual: Lighting

**URL:** https://docs.unity3d.com/Manual/LightingOverview.html

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## Unity - Manual: Lighting configuration workflow

**URL:** https://docs.unity3d.com/Manual/lighting-configuration-workflow.html

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## Unity - Manual: Lighting data

**URL:** https://docs.unity3d.com/Manual/Lightmap-data-landing.html

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## Unity - Manual: Lighting Data Assets

**URL:** https://docs.unity3d.com/Manual/LightmapSnapshot.html

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## Unity - Manual: Lighting in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/lighting-birp.html

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## Unity - Manual: Lighting in URP

**URL:** https://docs.unity3d.com/Manual/urp/lighting-landing.html

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## Unity - Manual: Lighting Mode

**URL:** https://docs.unity3d.com/Manual/lighting-mode.html

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## Unity - Manual: Lighting reference

**URL:** https://docs.unity3d.com/Manual/lighting-reference.html

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## Unity - Manual: Lighting Settings Asset Inspector window reference

**URL:** https://docs.unity3d.com/Manual/class-LightingSettings.html

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## Unity - Manual: Lighting window reference

**URL:** https://docs.unity3d.com/Manual/lighting-window.html

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## Unity - Manual: Lighting window reference

**URL:** https://docs.unity3d.com/Manual/GlobalIllumination.html

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## Unity - Manual: Lightmapping settings in the Lighting Settings Asset reference

**URL:** https://docs.unity3d.com/Manual/Lightmaps-reference.html

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## Unity - Manual: Lightmap UVs

**URL:** https://docs.unity3d.com/Manual/LightingGiUvs-landing.html

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## Unity - Manual: Lightmap UVs Settings in the Model Import Settings Inspector window reference

**URL:** https://docs.unity3d.com/Manual/LightingGiUvs-Reference.html

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## Unity - Manual: Light components

**URL:** https://docs.unity3d.com/Manual/lighting-light-components.html

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## Unity - Manual: Light Explorer window

**URL:** https://docs.unity3d.com/Manual/LightingExplorer.html

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## Unity - Manual: Light limits in URP

**URL:** https://docs.unity3d.com/Manual/urp/lighting/light-limits-in-urp.html

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## Unity - Manual: Light sources

**URL:** https://docs.unity3d.com/Manual/lighting-light-sources.html

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## Unity - Manual: Mesh Renderer component reference

**URL:** https://docs.unity3d.com/Manual/class-MeshRenderer.html

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## Unity - Manual: Noise and fractal types

**URL:** https://docs.unity3d.com/Manual/terrain-Noise-Types.html

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## Unity - Manual: Noise reference

**URL:** https://docs.unity3d.com/Manual/terrain-Noise-Ref.html

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## Unity - Manual: Optimize lighting in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/lighting-optimize-builtin.html

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## Unity - Manual: Other ways to use noise

**URL:** https://docs.unity3d.com/Manual/terrain-Noise-Other-Uses.html

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## Unity - Manual: Paint holes in the terrain

**URL:** https://docs.unity3d.com/Manual/terrain-PaintHoles.html

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## Unity - Manual: Paint Texture

**URL:** https://docs.unity3d.com/Manual/terrain-PaintTexture.html

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## Unity - Manual: Performance tips for trees

**URL:** https://docs.unity3d.com/Manual/terrain-Tree-Performance.html

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## Unity - Manual: Pinch or spread out the terrain

**URL:** https://docs.unity3d.com/Manual/terrain-Transform-Pinch.html

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## Unity - Manual: Precalculating surface lighting with lightmaps

**URL:** https://docs.unity3d.com/Manual/Lightmapping-landing.html

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## Unity - Manual: Prepare your project for 2D lighting

**URL:** https://docs.unity3d.com/Manual/urp/create-light-2d.html

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## Unity - Manual: Preview baked lighting

**URL:** https://docs.unity3d.com/Manual/Lightmapping-preview.html

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## Unity - Manual: Primary sculpting tools

**URL:** https://docs.unity3d.com/Manual/terrain-Basic-Sculpting.html

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## Unity - Manual: ProBuilder

**URL:** https://docs.unity3d.com/Manual/com.unity.probuilder.html

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## Unity - Manual: Reflections in URP

**URL:** https://docs.unity3d.com/Manual/urp/lighting/reflection-probes.html

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## Unity - Manual: Reflection Probes in URP

**URL:** https://docs.unity3d.com/Manual/urp/lighting/reflection-probes-introduction.html

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## Unity - Manual: Save and load lighting settings with Lightmap Parameters Assets

**URL:** https://docs.unity3d.com/Manual/configure-with-lightmap-parameters-asset.html

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## Unity - Manual: Sculpt height with the Noise tool

**URL:** https://docs.unity3d.com/Manual/terrain-Sculpt-Noise-Tool.html

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## Unity - Manual: Sculpt the terrain with a brush

**URL:** https://docs.unity3d.com/Manual/terrain-RaiseLowerTerrain.html

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## Unity - Manual: Set a GameObject to use light from Light Probes

**URL:** https://docs.unity3d.com/Manual/LightProbes-MeshRenderer.html

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## Unity - Manual: Set the height of an area or tile

**URL:** https://docs.unity3d.com/Manual/terrain-SetHeight.html

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## Unity - Manual: Set the lighting model in a Surface Shader in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderLighting.html

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## Unity - Manual: Set the Lighting Mode of a scene

**URL:** https://docs.unity3d.com/Manual/LightMode-Scene.html

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## Unity - Manual: ShaderLab: legacy lighting

**URL:** https://docs.unity3d.com/Manual/SL-Material.html

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## Unity - Manual: Shaders and the Ambient-Occlusion folder

**URL:** https://docs.unity3d.com/Manual/terrain-Trees-Mat-Shaders.html

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## Unity - Manual: Simple diffuse lighting shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-simple-diffuse-lighting.html

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## Unity - Manual: Skinned Mesh Renderer component reference

**URL:** https://docs.unity3d.com/Manual/class-SkinnedMeshRenderer.html

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## Unity - Manual: Smooth the terrain's height

**URL:** https://docs.unity3d.com/Manual/terrain-SmoothHeight.html

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## Unity - Manual: Smudge the terrain

**URL:** https://docs.unity3d.com/Manual/terrain-Transform-Smudge.html

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## Unity - Manual: Stamp a shape onto the terrain

**URL:** https://docs.unity3d.com/Manual/terrain-StampTerrain.html

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## Unity - Manual: Terrain and the Terrain Tools package

**URL:** https://docs.unity3d.com/Manual/TerrainTools.html

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## Unity - Manual: Terrain colliders

**URL:** https://docs.unity3d.com/Manual/terrain-colliders.html

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## Unity - Manual: Terrain collider component reference

**URL:** https://docs.unity3d.com/Manual/class-TerrainCollider.html

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## Unity - Manual: Terrain

**URL:** https://docs.unity3d.com/Manual/com.unity.modules.terrain.html

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## Unity - Manual: Terrain

**URL:** https://docs.unity3d.com/Manual/script-Terrain.html

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## Unity - Manual: Terrain Layers

**URL:** https://docs.unity3d.com/Manual/class-TerrainLayer.html

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## Unity - Manual: Terrain Lit shader material Inspector window reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/shader-terrain-lit.html

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## Unity - Manual: Terrain Physics

**URL:** https://docs.unity3d.com/Manual/com.unity.modules.terrainphysics.html

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## Unity - Manual: Terrain Settings reference

**URL:** https://docs.unity3d.com/Manual/terrain-OtherSettings.html

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## Unity - Manual: Terrain Tools

**URL:** https://docs.unity3d.com/Manual/com.unity.terrain-tools.html

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## Unity - Manual: Textures and layers

**URL:** https://docs.unity3d.com/Manual/terrain-Textures-Landing.html

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## Unity - Manual: Thermal erosion

**URL:** https://docs.unity3d.com/Manual/terrain-Erosion-Thermal.html

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## Unity - Manual: Transform terrain features

**URL:** https://docs.unity3d.com/Manual/terrain-Transform.html

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## Unity - Manual: Trees

**URL:** https://docs.unity3d.com/Manual/terrain-Trees-Landing.html

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## Unity - Manual: Tree Hierarchy view UI reference

**URL:** https://docs.unity3d.com/Manual/terrain-Tree-Hierarchy-UI.html

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## Unity - Manual: Tree level of detail (LOD)

**URL:** https://docs.unity3d.com/Manual/terrain-Tree-LOD.html

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## Unity - Manual: Troubleshooting reflections

**URL:** https://docs.unity3d.com/Manual/urp/lighting/reflection-probes-troubleshooting.html

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## Unity - Manual: Twist the terrain

**URL:** https://docs.unity3d.com/Manual/terrain-Transform-Twist.html

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## Unity - Manual: Types of Light component

**URL:** https://docs.unity3d.com/Manual/Lighting.html

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## Unity - Manual: Use indirect lighting in a custom URP shader

**URL:** https://docs.unity3d.com/Manual/urp/use-built-in-shader-methods-indirect-lighting.html

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## Unity - Manual: Use lighting in a custom URP shader

**URL:** https://docs.unity3d.com/Manual/urp/use-built-in-shader-methods-lighting.html

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## Unity - Manual: Using Terrain at runtime

**URL:** https://docs.unity3d.com/Manual/terrain-Runtime.html

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## Unity - Manual: Wind erosion

**URL:** https://docs.unity3d.com/Manual/terrain-Erosion-Wind.html

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## Unity - Manual: Wind reference

**URL:** https://docs.unity3d.com/Manual/terrain-Wind-Reference.html

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## Unity - Manual: Working with Heightmaps

**URL:** https://docs.unity3d.com/Manual/terrain-Heightmaps.html

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