# Unity - Shaders

**Pages:** 631

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## Unity - Manual: 2D game development in URP

**URL:** https://docs.unity3d.com/Manual/2d-urp-landing.html

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## Unity - Manual: 2D Renderer asset component reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/2DRendererData-overview.html

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## Unity - Manual: 6 Sided Skybox Shader Material Inspector Window reference

**URL:** https://docs.unity3d.com/Manual/shader-skybox-6sided.html

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## Unity - Manual: Access camera data with the Universal Additional Camera Data component in URP

**URL:** https://docs.unity3d.com/Manual/urp/universal-additional-camera-data.html

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## Unity - Manual: Access DOTS Instancing properties in a custom shader

**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-access.html

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## Unity - Manual: Access material properties in a script

**URL:** https://docs.unity3d.com/Manual/writing-shader-use-material-properties-code.html

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## Unity - Manual: Access material properties in a script

**URL:** https://docs.unity3d.com/Manual/MaterialsAccessingViaScript.html

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## Unity - Manual: Adaptive Probe Volumes (APV) in URP

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes.html

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## Unity - Manual: Adaptive Probe Volume Inspector reference

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-inspector-reference.html

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## Unity - Manual: Adding a Scriptable Render Pass to the frame rendering loop in URP

**URL:** https://docs.unity3d.com/Manual/urp/inject-a-render-pass.html

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## Unity - Manual: Adding material properties to shaders

**URL:** https://docs.unity3d.com/Manual/writing-shader-change-properties.html

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## Unity - Manual: Adding pre-built effects via Renderer Features in URP

**URL:** https://docs.unity3d.com/Manual/urp/urp-renderer-feature-landing.html

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## Unity - Manual: Add and remove cameras in a camera stack in URP

**URL:** https://docs.unity3d.com/Manual/urp/cameras/add-and-remove-cameras-in-a-stack.html

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## Unity - Manual: Add anti-aliasing in the Universal Render Pipeline

**URL:** https://docs.unity3d.com/Manual/urp/anti-aliasing.html

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## Unity - Manual: Add an HLSL shader program

**URL:** https://docs.unity3d.com/Manual/writing-shader-add-shader-program.html

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## Unity - Manual: Add a Renderer Feature to a URP Renderer

**URL:** https://docs.unity3d.com/Manual/urp/urp-renderer-feature.html

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## Unity - Manual: Add a Screen Space Ambient Occlusion Renderer Feature to a URP Renderer

**URL:** https://docs.unity3d.com/Manual/urp/add-ssao-renderer-feature-to-renderer.html

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## Unity - Manual: Add a shader pass in a custom shader

**URL:** https://docs.unity3d.com/Manual/writing-shader-create-shader-pass.html

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## Unity - Manual: Add a shader tag to a SubShader or Pass

**URL:** https://docs.unity3d.com/Manual/add-shader-tag.html

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## Unity - Manual: Add a subshader in a custom shader

**URL:** https://docs.unity3d.com/Manual/writing-shader-create-subshader-object.html

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## Unity - Manual: Add a texture to the frame data in URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-add-texture-to-frame-data.html

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## Unity - Manual: Add controls to the Rendering Debugger in URP

**URL:** https://docs.unity3d.com/Manual/urp/features/rendering-debugger-add-controls.html

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## Unity - Manual: Add lens flares in URP

**URL:** https://docs.unity3d.com/Manual/urp/shared/lens-flare/lens-flare-component.html

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## Unity - Manual: Add light emission to a material

**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterEmission.html

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## Unity - Manual: Add Light Probe Proxy Volume support to a custom shader in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/class-LightProbeProxyVolume-Shader.html

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## Unity - Manual: Add normal map and mask textures to a sprite in URP

**URL:** https://docs.unity3d.com/Manual/urp/SecondaryTextures.html

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## Unity - Manual: Add per-instance properties to GPU instancing shaders in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/gpu-instancing-per-instance-properties.html

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## Unity - Manual: Add post-processing in URP

**URL:** https://docs.unity3d.com/Manual/urp/add-post-processing.html

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## Unity - Manual: Add screen space lens flares in URP

**URL:** https://docs.unity3d.com/Manual/urp/shared/lens-flare/post-processing-screen-space-lens-flare.html

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## Unity - Manual: Add screen space shadows in URP

**URL:** https://docs.unity3d.com/Manual/urp/renderer-feature-screen-space-shadows.html

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## Unity - Manual: Add textures to the camera history

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-add-textures-to-camera-history.html

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## Unity - Manual: Adjust settings to improve performance in URP

**URL:** https://docs.unity3d.com/Manual/urp/optimize-for-better-performance.html

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## Unity - Manual: AlphaToMask command in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-AlphaToMask.html

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## Unity - Manual: Analyze a render graph in URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-view.html

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## Unity - Manual: Analyze your project in URP

**URL:** https://docs.unity3d.com/Manual/urp/analyze-your-project.html

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## Unity - Manual: Apply a Scriptable Renderer Feature to a specific camera type in URP

**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/scriptable-renderer-features/apply-scriptable-feature-to-specific-camera.html

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## Unity - Manual: Apply different post processing effects to separate cameras in URP

**URL:** https://docs.unity3d.com/Manual/urp/cameras/apply-different-post-proc-to-cameras.html

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## Unity - Manual: Assign a channel-packed texture to a URP material

**URL:** https://docs.unity3d.com/Manual/urp/shaders-in-universalrp-channel-packed-texture.html

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## Unity - Manual: Assign a shader to a material in URP

**URL:** https://docs.unity3d.com/Manual/urp/shaders-in-universalrp-select.html

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## Unity - Manual: Asynchronous shader compilation in the Editor

**URL:** https://docs.unity3d.com/Manual/AsynchronousShaderCompilation.html

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## Unity - Manual: Autodesk Interactive shader in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/Shader-Autodesk-Interactive.html

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## Unity - Manual: Baked Lit shader material Inspector window reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/baked-lit-shader.html

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## Unity - Manual: Bake multiple scenes together with Baking Sets

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-usebakingsets.html

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## Unity - Manual: BatchRendererGroup API in URP

**URL:** https://docs.unity3d.com/Manual/batch-renderer-group.html

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## Unity - Manual: Best practice for DOTS Instancing shaders in URP

**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-best-practice.html

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## Unity - Manual: Blending Modes in URP

**URL:** https://docs.unity3d.com/Manual/urp/blending-modes.html

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## Unity - Manual: BlendOp command in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-BlendOp.html

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## Unity - Manual: Blend command in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-Blend.html

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## Unity - Manual: Blend Modes

**URL:** https://docs.unity3d.com/Manual/urp/2d-light-blend-modes.html

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## Unity - Manual: Blit in URP

**URL:** https://docs.unity3d.com/Manual/urp/customize/blit-overview.html

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## Unity - Manual: Blit using the render graph system in URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-blit.html

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## Unity - Manual: Bloom Volume Override reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/post-processing-bloom.html

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## Unity - Manual: Branch based on platform features

**URL:** https://docs.unity3d.com/Manual/shader-branching-platform

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## Unity - Manual: Branch based on platform features

**URL:** https://docs.unity3d.com/Manual/shader-branching-platform.html

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## Unity - Manual: Branch based on shader model

**URL:** https://docs.unity3d.com/Manual/shader-branching-shader-model.html

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## Unity - Manual: Branch based on shader pass or shader stage

**URL:** https://docs.unity3d.com/Manual/shader-branching-pass.html

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## Unity - Manual: Branch based on Unity version

**URL:** https://docs.unity3d.com/Manual/shader-branching-unity-version.html

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## Unity - Manual: Branch in a shader via built-in macros

**URL:** https://docs.unity3d.com/Manual/shader-branching-built-in-macros.html

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## Unity - Manual: Built-in shader support for motion vectors in URP

**URL:** https://docs.unity3d.com/Manual/urp/features/motion-vectors-shader-support.html

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## Unity - Manual: Built-in shader variables reference

**URL:** https://docs.unity3d.com/Manual/SL-UnityShaderVariables.html

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## Unity - Manual: Bumped Diffuse

**URL:** https://docs.unity3d.com/Manual/shader-NormalBumpedDiffuse.html

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## Unity - Manual: Bumped Specular

**URL:** https://docs.unity3d.com/Manual/shader-NormalBumpedSpecular.html

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## Unity - Manual: Cameras in URP

**URL:** https://docs.unity3d.com/Manual/urp/urp-cameras-landing.html

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## Unity - Manual: Camera Inspector windows reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/camera-components-reference-landing.html

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## Unity - Manual: Camera Inspector window reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/camera-component-reference.html

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## Unity - Manual: Camera render order in URP

**URL:** https://docs.unity3d.com/Manual/urp/cameras-advanced.html

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## Unity - Manual: Camera render types in URP

**URL:** https://docs.unity3d.com/Manual/urp/camera-types-and-render-type.html

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## Unity - Manual: Camera stacking in URP

**URL:** https://docs.unity3d.com/Manual/urp/cameras/camera-stacking-concepts.html

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## Unity - Manual: Change how lights fade to match the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/urp/birp-onboarding/birp-light-falloff-in-urp.html

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## Unity - Manual: Change the active URP Asset at runtime

**URL:** https://docs.unity3d.com/Manual/urp/quality/quality-settings-through-code.html

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## Unity - Manual: Change the render type of a camera in URP

**URL:** https://docs.unity3d.com/Manual/urp/camera-types-and-render-type-change.html

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## Unity - Manual: Change URP Asset settings at runtime

**URL:** https://docs.unity3d.com/Manual/urp/quality/change-urp-asset-settings.html

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## Unity - Manual: Changing how shaders work using keywords

**URL:** https://docs.unity3d.com/Manual/SL-MultipleProgramVariants.html

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## Unity - Manual: Channel Mixer Volume Override reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Channel-Mixer.html

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## Unity - Manual: Checkerboard pattern shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-checkerboard.html

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## Unity - Manual: Check how many shader variants your build has in URP

**URL:** https://docs.unity3d.com/Manual/urp/shader-stripping-check.html

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## Unity - Manual: Check how many shader variants you have

**URL:** https://docs.unity3d.com/Manual/shader-how-many-variants.html

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## Unity - Manual: Check how Unity batches lights

**URL:** https://docs.unity3d.com/Manual/urp/2d-light-batching-debugger.html

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## Unity - Manual: Check or write to the stencil buffer in a shader

**URL:** https://docs.unity3d.com/Manual/writing-shader-set-stencil.html

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## Unity - Manual: Check whether a GameObject is compatible with the SRP Batcher in URP

**URL:** https://docs.unity3d.com/Manual/SRPBatcher-Materials.html

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## Unity - Manual: Choose a lens flare type in URP

**URL:** https://docs.unity3d.com/Manual/urp/shared/lens-flare/choose-a-lens-flare-type.html

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## Unity - Manual: Choose a prebuilt shader in URP

**URL:** https://docs.unity3d.com/Manual/urp/shaders-in-universalrp-choose.html

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## Unity - Manual: Choose a rendering path in URP

**URL:** https://docs.unity3d.com/Manual/urp/rendering-paths-comparison.html

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## Unity - Manual: Choosing your particle system solution

**URL:** https://docs.unity3d.com/Manual/ChoosingYourParticleSystem.html

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## Unity - Manual: Chromatic Aberration Volume Override reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/post-processing-chromatic-aberration.html

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## Unity - Manual: ColorMask command in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-ColorMask.html

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## Unity - Manual: Color Adjustments Volume Override reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Color-Adjustments.html

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## Unity - Manual: Color Curves Volume Override reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Color-Curves.html

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## Unity - Manual: Color Lookup Override reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/post-processing-color-lookup.html

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## Unity - Manual: Compatibility Mode in URP

**URL:** https://docs.unity3d.com/Manual/urp/compatibility-mode.html

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## Unity - Manual: Complex Lit shader material Inspector window reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/shader-complex-lit.html

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## Unity - Manual: Compute shaders

**URL:** https://docs.unity3d.com/Manual/class-ComputeShader.html

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## Unity - Manual: Compute shaders in the render graph system in URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-compute-shader.html

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## Unity - Manual: Configure a 2D light

**URL:** https://docs.unity3d.com/Manual/urp/2d-light-properties-explained.html

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## Unity - Manual: Configure a skybox with a Skybox Shader

**URL:** https://docs.unity3d.com/Manual/skybox-shaders.html

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## Unity - Manual: Configure edge reflections (Fresnel effect)

**URL:** https://docs.unity3d.com/Manual/StandardShaderFresnel.html

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## Unity - Manual: Configure for better performance in URP

**URL:** https://docs.unity3d.com/Manual/urp/configure-for-better-performance.html

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## Unity - Manual: Configure reflections in prebuilt shaders

**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterMetallic.html

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## Unity - Manual: Configure screen space ambient occlusion in URP

**URL:** https://docs.unity3d.com/Manual/urp/ssao-renderer-feature-reference.html

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## Unity - Manual: Configure settings with the URP Config package

**URL:** https://docs.unity3d.com/Manual/urp/URP-Config-Package.html

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## Unity - Manual: Configure shadow resolution in the Universal Render Pipeline

**URL:** https://docs.unity3d.com/Manual/urp/shadow-resolution-urp.html

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## Unity - Manual: Configure the size and density of Adaptive Probe Volumes

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-changedensity

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## Unity - Manual: Configure the size and density of Adaptive Probe Volumes

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-changedensity.html

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## Unity - Manual: Configure Volume Overrides in URP

**URL:** https://docs.unity3d.com/Manual/urp/VolumeOverrides.html

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## Unity - Manual: Configure when and if Unity uses a shader

**URL:** https://docs.unity3d.com/Manual/writing-shader-tags.html

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## Unity - Manual: Configuring material properties in prebuilt shaders

**URL:** https://docs.unity3d.com/Manual/shader-built-in-configure-properties.html

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## Unity - Manual: Configuring material properties in the Standard Shader in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/StandardShaderChangeProperties.html

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## Unity - Manual: Conservative command in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-Conservative.html

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## Unity - Manual: Control how much memory shaders use

**URL:** https://docs.unity3d.com/Manual/shader-memory.html

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## Unity - Manual: Control material properties in the Inspector window

**URL:** https://docs.unity3d.com/Manual/writing-shader-display-types.html

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## Unity - Manual: Convert assets using the Render Pipeline Converter

**URL:** https://docs.unity3d.com/Manual/urp/features/rp-converter.html

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## Unity - Manual: Convert quality settings from the Built-In Render Pipeline to URP

**URL:** https://docs.unity3d.com/Manual/urp/birp-onboarding/quality-presets.html

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## Unity - Manual: Convert shaders to URP with the Render Pipeline Converter

**URL:** https://docs.unity3d.com/Manual/urp/upgrading-your-shaders.html

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## Unity - Manual: Create 2D lit shader with Shader Graph

**URL:** https://docs.unity3d.com/Manual/urp/ShaderGraph.html

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## Unity - Manual: Create a compute shader

**URL:** https://docs.unity3d.com/Manual/class-ComputeShader-create.html

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## Unity - Manual: Create a custom post-processing effect with Volume support in URP

**URL:** https://docs.unity3d.com/Manual/urp/post-processing/custom-post-processing-with-volume.html

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## Unity - Manual: Create a decal via a Decal Projector in URP

**URL:** https://docs.unity3d.com/Manual/urp/decal-shader.html

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## Unity - Manual: Create a decal via a Decal Renderer Feature in URP

**URL:** https://docs.unity3d.com/Manual/urp/renderer-feature-decal-create.html

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## Unity - Manual: Create a low-code custom post-processing effect in URP

**URL:** https://docs.unity3d.com/Manual/urp/post-processing/post-processing-custom-effect-low-code.html

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## Unity - Manual: Create a new project that uses URP

**URL:** https://docs.unity3d.com/Manual/urp/creating-a-new-project-with-urp.html

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## Unity - Manual: Create a particle material in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/shader-StandardParticleShadersCreate.html

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## Unity - Manual: Create a sample scene in URP

**URL:** https://docs.unity3d.com/Manual/urp/writing-shaders-urp-basic-prerequisites.html

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## Unity - Manual: Create a shader file

**URL:** https://docs.unity3d.com/Manual/class-Shader.html

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## Unity - Manual: Create a shader variant collection

**URL:** https://docs.unity3d.com/Manual/shader-variant-collections.html

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## Unity - Manual: Create a surface shader in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShader-create.html

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## Unity - Manual: Create a temporary texture for a single frame in URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-create-a-texture.html

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## Unity - Manual: Create a texture as a global texture in URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-create-global-texture.html

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## Unity - Manual: Create a Universal Render Pipeline asset

**URL:** https://docs.unity3d.com/Manual/urp/urp-asset-create.html

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## Unity - Manual: Create a Volume Profile in URP

**URL:** https://docs.unity3d.com/Manual/urp/Volume-Profile.html

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## Unity - Manual: Create batches with the BatchRendererGroup API in URP

**URL:** https://docs.unity3d.com/Manual/batch-renderer-group-creating-batches.html

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## Unity - Manual: Create draw commands with the BatchRendererGroup API in URP

**URL:** https://docs.unity3d.com/Manual/batch-renderer-group-creating-draw-commands.html

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## Unity - Manual: Create input data for a compute shader in URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-compute-shader-input.html

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## Unity - Manual: Create shadows with Shadow Caster 2D in URP

**URL:** https://docs.unity3d.com/Manual/urp/2DShadows.html

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## Unity - Manual: Creating a full-screen shader in Shader Graph in URP

**URL:** https://docs.unity3d.com/Manual/urp/urp-shaders/fullscreen-master-stack-urp.html

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## Unity - Manual: Creating a material from a prebuilt shader

**URL:** https://docs.unity3d.com/Manual/shader-create-material.html

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## Unity - Manual: Creating a renderer with the BatchRendererGroup API in URP

**URL:** https://docs.unity3d.com/Manual/batch-renderer-group-creating-a-renderer.html

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## Unity - Manual: Creating a URP project

**URL:** https://docs.unity3d.com/Manual/urp/creating-a-urp-project.html

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## Unity - Manual: Creating custom shaders that support GPU instancing in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/gpu-instancing-shader.html

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## Unity - Manual: Creating shaders with Shader Graph

**URL:** https://docs.unity3d.com/Manual/shader-graph.html

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## Unity - Manual: Cubemap Skybox Shader Material Inspector Window reference

**URL:** https://docs.unity3d.com/Manual/shader-skybox-cubemap.html

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## Unity - Manual: Cull command in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-Cull.html

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## Unity - Manual: Customize how shaders contribute lightmap data in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/MetaPass.html

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## Unity - Manual: Customize the Standard shader source code in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/StandardShaderMakeYourOwn.html

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## Unity - Manual: Custom data Surface Shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples-CustomData.html

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## Unity - Manual: Custom Editor block in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-CustomEditor.html

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## Unity - Manual: Custom post-processing in URP

**URL:** https://docs.unity3d.com/Manual/urp/post-processing/custom-post-processing.html

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## Unity - Manual: Custom rendering and post-processing in URP

**URL:** https://docs.unity3d.com/Manual/urp/customizing-urp.html

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## Unity - Manual: Custom render pass workflow in URP

**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/custom-rendering-pass-workflow-in-urp.html

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## Unity - Manual: Custom shaders

**URL:** https://docs.unity3d.com/Manual/Shaders.html

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## Unity - Manual: Debugging shaders

**URL:** https://docs.unity3d.com/Manual/shader-debugging.html

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## Unity - Manual: Debug shaders with PIX

**URL:** https://docs.unity3d.com/Manual/DebuggingShadersWithPIX.html

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## Unity - Manual: Debug shaders with Visual Studio

**URL:** https://docs.unity3d.com/Manual/SL-DebuggingD3D11ShadersWithVS.html

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## Unity - Manual: Decals in URP

**URL:** https://docs.unity3d.com/Manual/urp/renderer-feature-decal-landing.html

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## Unity - Manual: Decals Surface Shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples-Decals.html

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## Unity - Manual: Decal

**URL:** https://docs.unity3d.com/Manual/shader-NormalDecal.html

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## Unity - Manual: Decal Projector component reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/renderer-feature-decal-projector-reference.html

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## Unity - Manual: Decal Renderer Feature reference

**URL:** https://docs.unity3d.com/Manual/urp/renderer-feature-decal-reference.html

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## Unity - Manual: Decal shader graph reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/prebuilt-shader-graphs-urp-decal.html

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## Unity - Manual: Declare DOTS Instancing properties in a custom shader in URP

**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-declare.html

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## Unity - Manual: Declare shader keywords

**URL:** https://docs.unity3d.com/Manual/SL-MultipleProgramVariants-declare.html

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## Unity - Manual: Default shader keywords

**URL:** https://docs.unity3d.com/Manual/shader-keywords-default.html

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## Unity - Manual: Deferred and Deferred+ rendering paths in URP

**URL:** https://docs.unity3d.com/Manual/urp/rendering/deferred-rendering-path-landing.html

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## Unity - Manual: Depth of Field in URP

**URL:** https://docs.unity3d.com/Manual/urp/depth-of-field-urp.html

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## Unity - Manual: Depth of Field Volume Override in URP

**URL:** https://docs.unity3d.com/Manual/urp/depth-of-field-volume-override.html

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## Unity - Manual: Depth of Field Volume Override reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/depth-of-field-volume-override-reference.html

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## Unity - Manual: Detect asynchronous shader compilation

**URL:** https://docs.unity3d.com/Manual/AsynchronousShaderCompilation-detect.html

---

## Unity - Manual: Diffuse

**URL:** https://docs.unity3d.com/Manual/shader-NormalDiffuse.html

---

## Unity - Manual: Diffuse Detail

**URL:** https://docs.unity3d.com/Manual/shader-NormalDiffuseDetail.html

---

## Unity - Manual: Disable dynamic batching of a shader

**URL:** https://docs.unity3d.com/Manual/writing-shader-tags-disable-dynamic-batching.html

---

## Unity - Manual: Disable writing to the depth buffer in a shader

**URL:** https://docs.unity3d.com/Manual/writing-shader-set-zwrite.html

---

## Unity - Manual: Display Adaptive Probe Volumes

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-showandadjust.html

---

## Unity - Manual: Display advanced properties in a URP Asset

**URL:** https://docs.unity3d.com/Manual/urp/urp-asset-additional-settings.html

---

## Unity - Manual: DOTS Instancing shaders in URP

**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders.html

---

## Unity - Manual: DOTS Instancing shader examples in URP

**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-samples.html

---

## Unity - Manual: DOTS Instancing shader functions reference for URP

**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-functions.html

---

## Unity - Manual: DOTS Instancing shader macros reference for URP

**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-macros.html

---

## Unity - Manual: Drawing to textures with shaders via Custom Render Textures

**URL:** https://docs.unity3d.com/Manual/class-CustomRenderTexture-landing.html

---

## Unity - Manual: Draw a texture in a shader in URP

**URL:** https://docs.unity3d.com/Manual/urp/writing-shaders-urp-unlit-texture.html

---

## Unity - Manual: Draw objects in the render graph system in URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-draw-objects-in-a-pass.html

---

## Unity - Manual: Duplicate HLSL in multiple programs

**URL:** https://docs.unity3d.com/Manual/writing-shader-include-shader-program.html

---

## Unity - Manual: Enable accurate G-buffer normals in the Deferred and Deferred+ rendering path in URP

**URL:** https://docs.unity3d.com/Manual/urp/rendering/accurate-g-buffer-normals.html

---

## Unity - Manual: Enable conservative rasterization in a shader

**URL:** https://docs.unity3d.com/Manual/writing-shader-conservative-rasterization.html

---

## Unity - Manual: Enable GPU occlusion culling in URP

**URL:** https://docs.unity3d.com/Manual/urp/gpu-culling.html

---

## Unity - Manual: Enable HDR Output in URP

**URL:** https://docs.unity3d.com/Manual/urp/post-processing/enable-hdr-output-urp.html

---

## Unity - Manual: Enable or disable asynchronous shader compilation

**URL:** https://docs.unity3d.com/Manual/AsynchronousShaderCompilation-enable-or-disable.html

---

## Unity - Manual: Enable Rendering Layers for Decals in URP

**URL:** https://docs.unity3d.com/Manual/urp/features/rendering-layers-decals.html

---

## Unity - Manual: Enable Rendering Layers for Lights in URP

**URL:** https://docs.unity3d.com/Manual/urp/features/rendering-layers-lights.html

---

## Unity - Manual: Enable Spatial-Temporal Post-processing in URP

**URL:** https://docs.unity3d.com/Manual/urp/stp/stp-enable.html

---

## Unity - Manual: Enable the GPU Resident Drawer in URP

**URL:** https://docs.unity3d.com/Manual/urp/gpu-resident-drawer.html

---

## Unity - Manual: Enable the Rendering Debugger in URP

**URL:** https://docs.unity3d.com/Manual/urp/features/rendering-debugger-use.html

---

## Unity - Manual: Enable the SRP Batcher in URP

**URL:** https://docs.unity3d.com/Manual/SRPBatcher-Enable.html

---

## Unity - Manual: Error and loading shaders

**URL:** https://docs.unity3d.com/Manual/shader-error.html

---

## Unity - Manual: Examples of GPU instancing shaders in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/gpu-instancing-samples.html

---

## Unity - Manual: Examples of writing a custom shader in URP

**URL:** https://docs.unity3d.com/Manual/urp/writing-shaders-urp-landing.html

---

## Unity - Manual: Example of a DOTS Instancing shader that accesses per-instance data in URP

**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-per-instance.html

---

## Unity - Manual: Example of a DOTS Instancing shader that accesses constant data in URP

**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-constant.html

---

## Unity - Manual: Example of a Scriptable Renderer Feature in Compatibility mode in URP

**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/how-to-fullscreen-blit.html

---

## Unity - Manual: Example of a shader that supports GPU Instancing in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/gpu-instancing-vertex-fragment-shader-example.html

---

## Unity - Manual: Example of a Surface Shader that supports GPU Instancing in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/gpu-instancing-surface-shader-example.html

---

## Unity - Manual: Example of creating a custom rendering effect via the Render Objects Renderer Feature in URP

**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/how-to-custom-effect-render-objects.html

---

## Unity - Manual: Example of Particle System GPU instancing in a Surface Shader

**URL:** https://docs.unity3d.com/Manual/example-particle-system-gpu-instancing-surface-shader.html

---

## Unity - Manual: Example of Particle System GPU instancing in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/example-particle-system-gpu-instancing-custom-shader.html

---

## Unity - Manual: Example of Particle System Standard Shader custom vertex streams in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/example-particle-system-custom-vertex-streams-standard-shaders.html

---

## Unity - Manual: Example of Particle System Surface Shader custom vertex streams in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/example-particle-system-custom-vertex-streams-surface-shaders.html

---

## Unity - Manual: Example of using UNITY_DOTS_INSTANCED_PROP macros in a DOTS Instancing shader in URP

**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-unity-dots-instanced-prop.html

---

## Unity - Manual: Fallback block in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-Fallback.html

---

## Unity - Manual: Film Grain Volume Override reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Film-Grain.html

---

## Unity - Manual: Final color modifier Surface Shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples-FinalColor.html

---

## Unity - Manual: Find Built-In Render Pipeline quality settings in URP

**URL:** https://docs.unity3d.com/Manual/urp/birp-onboarding/quality-settings-location.html

---

## Unity - Manual: Fixing hitches or stalls

**URL:** https://docs.unity3d.com/Manual/shader-reduce-stalling.html

---

## Unity - Manual: Fog shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-fog.html

---

## Unity - Manual: Forward and Forward+ rendering paths in URP

**URL:** https://docs.unity3d.com/Manual/urp/rendering/forward-rendering-paths.html

---

## Unity - Manual: Frame data in the render graph system in URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-frame-data.html

---

## Unity - Manual: Frame data textures reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-frame-data-reference.html

---

## Unity - Manual: Fullscreen Master Stack in Shader Graph reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/urp-shaders/fullscreen-master-stack-reference.html

---

## Unity - Manual: Fullscreen Master Stack reference for Shader Graph in URP

**URL:** https://docs.unity3d.com/Manual/urp/urp-shaders/fullscreen-master-stack-shader-graph.html

---

## Unity - Manual: Full Screen Pass Renderer Feature reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/renderer-feature-full-screen-pass.html

---

## Unity - Manual: Get data from previous frames in URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-get-previous-frames.html

---

## Unity - Manual: Get data from the current frame in URP

**URL:** https://docs.unity3d.com/Manual/urp/accessing-frame-data.html

---

## Unity - Manual: Get started with URP

**URL:** https://docs.unity3d.com/Manual/urp/introduction-landing.html

---

## Unity - Manual: Get tag values in a script

**URL:** https://docs.unity3d.com/Manual/writing-shader-tags-get-tag-value.html

---

## Unity - Manual: Get the current framebuffer from GPU memory in URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-framebuffer-fetch.html

---

## Unity - Manual: Get the current framebuffer with the GrabPass command in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/writing-shader-grabpass.html

---

## Unity - Manual: Global illumination Surface Shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples-GlobalIllumination.html

---

## Unity - Manual: GLSL in Unity

**URL:** https://docs.unity3d.com/Manual/SL-GLSLShaderPrograms.html

---

## Unity - Manual: GPU instancing shader reference for the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/gpu-instancing-birp-shader-modifications.html

---

## Unity - Manual: GPU render state commands in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-Commands.html

---

## Unity - Manual: GPU Resident Drawer

**URL:** https://docs.unity3d.com/Manual/urp/reduce-rendering-work-on-cpu.html

---

## Unity - Manual: GrabPass directive in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-GrabPass.html

---

## Unity - Manual: Graphics performance and profiling in URP

**URL:** https://docs.unity3d.com/Manual/graphics-performance-and-profiling-in-urp.html

---

## Unity - Manual: Graphics quality settings in URP

**URL:** https://docs.unity3d.com/Manual/urp/urp-quality-settings-landing.html

---

## Unity - Manual: Graphics settings window reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/urp-global-settings.html

---

## Unity - Manual: G-buffer layout in the Deferred and Deferred+ rendering paths in URP

**URL:** https://docs.unity3d.com/Manual/urp/rendering/g-buffer-layout.html

---

## Unity - Manual: HDR

**URL:** https://docs.unity3d.com/Manual/urp/post-processing/hdr-in-urp.html

---

## Unity - Manual: HDR emulation scale

**URL:** https://docs.unity3d.com/Manual/urp/HDREmulationScale.html

---

## Unity - Manual: HDR Output debug views in URP

**URL:** https://docs.unity3d.com/Manual/urp/post-processing/hdr-output-debug-views-urp.html

---

## Unity - Manual: HDR Output in URP

**URL:** https://docs.unity3d.com/Manual/urp/post-processing/hdr-output.html

---

## Unity - Manual: Height maps

**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterHeightMap.html

---

## Unity - Manual: HLSL shader examples in the Built-in Render Pipeline

**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples.html

---

## Unity - Manual: How Unity compiles branching shaders

**URL:** https://docs.unity3d.com/Manual/shader-conditionals-choose-a-type.html

---

## Unity - Manual: Implement an HDR Output compatible custom overlay in URP

**URL:** https://docs.unity3d.com/Manual/urp/post-processing/hdr-output-implement-custom-overlay.html

---

## Unity - Manual: Import a file from the shader library in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-BuiltinIncludes.html

---

## Unity - Manual: Import a file from the URP shader library

**URL:** https://docs.unity3d.com/Manual/urp/use-built-in-shader-methods-import.html

---

## Unity - Manual: Import a normal map

**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterNormalMapImport.html

---

## Unity - Manual: Import a package sample in URP

**URL:** https://docs.unity3d.com/Manual/urp/package-samples.html

---

## Unity - Manual: Import a texture into a render pass in URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-import-a-texture.html

---

## Unity - Manual: Include another HLSL file in a shader

**URL:** https://docs.unity3d.com/Manual/shader-include-directives.html

---

## Unity - Manual: Include a shader pass with the UsePass command

**URL:** https://docs.unity3d.com/Manual/writing-shader-usepass.html

---

## Unity - Manual: Initialize a BatchRendererGroup object in URP

**URL:** https://docs.unity3d.com/Manual/batch-renderer-group-initializing.html

---

## Unity - Manual: Injecting a render pass via a Scriptable Renderer Feature in URP

**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/scriptable-renderer-features/scriptable-renderer-features-landing.html

---

## Unity - Manual: Injection points reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/customize/custom-pass-injection-points.html

---

## Unity - Manual: Inject a render pass via scripting in URP

**URL:** https://docs.unity3d.com/Manual/urp/customize/inject-render-pass-via-script.html

---

## Unity - Manual: Inject a render pass with a Scriptable Renderer Feature in URP

**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/scriptable-renderer-features/inject-a-pass-using-a-scriptable-renderer-feature.html

---

## Unity - Manual: Input vertex data into a shader

**URL:** https://docs.unity3d.com/Manual/SL-VertexProgramInputs.html

---

## Unity - Manual: Installing and upgrading URP

**URL:** https://docs.unity3d.com/Manual/urp/InstallingAndConfiguringURP.html

---

## Unity - Manual: Install URP into an existing project

**URL:** https://docs.unity3d.com/Manual/urp/InstallURPIntoAProject.html

---

## Unity - Manual: Introduction to 2D light batching

**URL:** https://docs.unity3d.com/Manual/urp/2d-light-batching-intro.html

---

## Unity - Manual: Introduction to Adaptive Probe Volumes

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-concept.html

---

## Unity - Manual: Introduction to asynchronous shader compilation

**URL:** https://docs.unity3d.com/Manual/AsynchronousShaderCompilation-introduction.html

---

## Unity - Manual: Introduction to cameras in URP

**URL:** https://docs.unity3d.com/Manual/urp/cameras/camera-differences-in-urp.html

---

## Unity - Manual: Introduction to camera render types in URP

**URL:** https://docs.unity3d.com/Manual/urp/camera-types-and-render-type-introduction.html

---

## Unity - Manual: Introduction to compute shaders

**URL:** https://docs.unity3d.com/Manual/class-ComputeShader-introduction.html

---

## Unity - Manual: Introduction to decals in URP

**URL:** https://docs.unity3d.com/Manual/urp/renderer-feature-decal.html

---

## Unity - Manual: Introduction to materials

**URL:** https://docs.unity3d.com/Manual/materials-introduction.html

---

## Unity - Manual: Introduction to material properties

**URL:** https://docs.unity3d.com/Manual/writing-shader-material-properties.html

---

## Unity - Manual: Introduction to motion vectors in URP

**URL:** https://docs.unity3d.com/Manual/urp/features/motion-vectors.html

---

## Unity - Manual: Introduction to normal maps (bump mapping)

**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterNormalMap.html

---

## Unity - Manual: Introduction to performance in URP

**URL:** https://docs.unity3d.com/Manual/urp/understand-performance.html

---

## Unity - Manual: Introduction to post-processing in URP

**URL:** https://docs.unity3d.com/Manual/urp/integration-with-post-processing.html

---

## Unity - Manual: Introduction to reducing shader variants in URP

**URL:** https://docs.unity3d.com/Manual/urp/shader-stripping.html

---

## Unity - Manual: Introduction to Rendering Layers in URP

**URL:** https://docs.unity3d.com/Manual/urp/features/rendering-layers-introduction.html

---

## Unity - Manual: Introduction to rendering paths in URP

**URL:** https://docs.unity3d.com/Manual/urp/rendering-paths-introduction-urp.html

---

## Unity - Manual: Introduction to screen space ambient occlusion in URP

**URL:** https://docs.unity3d.com/Manual/urp/post-processing-ssao.html

---

## Unity - Manual: Introduction to Scriptable Renderer Features in URP

**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/scriptable-renderer-features/intro-to-scriptable-renderer-features.html

---

## Unity - Manual: Introduction to Scriptable Render Passes in URP

**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/intro-to-scriptable-render-passes.html

---

## Unity - Manual: Introduction to shaders

**URL:** https://docs.unity3d.com/Manual/shader-introduction.html

---

## Unity - Manual: Introduction to shader tags

**URL:** https://docs.unity3d.com/Manual/writing-shader-tags-introduction.html

---

## Unity - Manual: Introduction to shader variants

**URL:** https://docs.unity3d.com/Manual/shader-variants

---

## Unity - Manual: Introduction to shader variants

**URL:** https://docs.unity3d.com/Manual/shader-variants.html

---

## Unity - Manual: Introduction to Spatial-Temporal Post-processing in URP

**URL:** https://docs.unity3d.com/Manual/urp/stp/stp-upscaler.html

---

## Unity - Manual: Introduction to surface normals

**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterNormalMapSurfaceNormals.html

---

## Unity - Manual: Introduction to surface shaders in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaders.html

---

## Unity - Manual: Introduction to the BatchRendererGroup API in URP

**URL:** https://docs.unity3d.com/Manual/batch-renderer-group-how.html

---

## Unity - Manual: Introduction to the deferred rendering path

**URL:** https://docs.unity3d.com/Manual/urp/rendering/deferred-rendering-path-introduction.html

---

## Unity - Manual: Introduction to the Pixel Perfect Camera in URP

**URL:** https://docs.unity3d.com/Manual/urp/2d-pixelperfect.html

---

## Unity - Manual: Introduction to the Pixel Perfect Camera in URP

**URL:** https://docs.unity3d.com/Manual/urp/2d-pixelperfect-intro.html

---

## Unity - Manual: Introduction to the render graph system in URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-introduction.html

---

## Unity - Manual: Introduction to the Standard Shader in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/shader-StandardShader.html

---

## Unity - Manual: Introduction to the Universal Render Pipeline

**URL:** https://docs.unity3d.com/Manual/urp/urp-introduction.html

---

## Unity - Manual: Introduction to writing shaders in code

**URL:** https://docs.unity3d.com/Manual/SL-ShadingLanguage.html

---

## Unity - Manual: Known issues in URP

**URL:** https://docs.unity3d.com/Manual/urp/known-issues.html

---

## Unity - Manual: Legacy prebuilt shaders

**URL:** https://docs.unity3d.com/Manual/Built-inShaderGuide.html

---

## Unity - Manual: Lens Distortion Volume Override reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Lens-Distortion.html

---

## Unity - Manual: Lens flares in URP

**URL:** https://docs.unity3d.com/Manual/urp/shared/lens-flare/lens-flare.html

---

## Unity - Manual: Lens Flare (SRP) component reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/shared/lens-flare/lens-flare-srp-reference.html

---

## Unity - Manual: Lens Flare (SRP) Data Asset in URP

**URL:** https://docs.unity3d.com/Manual/urp/shared/lens-flare/lens-flare-asset.html

---

## Unity - Manual: Lift Gamma Gain Volume Override reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Lift-Gamma-Gain.html

---

## Unity - Manual: Light 2D component reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/2DLightProperties.html

---

## Unity - Manual: Light a VFX Graph asset with 2D lights in URP

**URL:** https://docs.unity3d.com/Manual/urp/2d-visual-effect-graph-compatibility.html

---

## Unity - Manual: Light Blend Styles component reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/LightBlendStyles.html

---

## Unity - Manual: Light component Inspector window reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/light-component.html

---

## Unity - Manual: Light Probe validity in Adaptive Probe Volumes in URP

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-light-probe-validity.html

---

## Unity - Manual: Lit shader material Inspector window reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/lit-shader.html

---

## Unity - Manual: LOD directive in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-ShaderLOD.html

---

## Unity - Manual: Make a GameObject compatible with the GPU Resident Drawer in URP

**URL:** https://docs.unity3d.com/Manual/urp/make-object-compatible-gpu-rendering.html

---

## Unity - Manual: Make a material transparent

**URL:** https://docs.unity3d.com/Manual/StandardShaderTransparency.html

---

## Unity - Manual: Make a shader compatible with the Deferred or Deferred+ rendering paths in URP

**URL:** https://docs.unity3d.com/Manual/urp/rendering/make-shader-compatible-with-deferred.html

---

## Unity - Manual: Make a shader compatible with the Material Validator in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/material-validator-make-shader-compatible.html

---

## Unity - Manual: Make a URP shader compatible with the SRP Batcher

**URL:** https://docs.unity3d.com/Manual/urp/shaders-in-universalrp-srp-batcher.html

---

## Unity - Manual: Make Cinemachine compatible with the 2D Pixel Perfect camera in URP

**URL:** https://docs.unity3d.com/Manual/urp/pixel-cinemachine.html

---

## Unity - Manual: Make shader behavior conditional on keywords

**URL:** https://docs.unity3d.com/Manual/SL-MultipleProgramVariants-make-conditionals.html

---

## Unity - Manual: Masking

**URL:** https://docs.unity3d.com/Manual/urp/2d-light-masking.html

---

## Unity - Manual: Materials

**URL:** https://docs.unity3d.com/Manual/Materials.html

---

## Unity - Manual: Materials and shaders

**URL:** https://docs.unity3d.com/Manual/materials-and-shaders.html

---

## Unity - Manual: Materials tab

**URL:** https://docs.unity3d.com/Manual/SpeedTreeImporter-Materials.html

---

## Unity - Manual: Materials tab

**URL:** https://docs.unity3d.com/Manual/FBXImporter-Materials.html

---

## Unity - Manual: Material Validator in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/materials-troubleshooting.html

---

## Unity - Manual: Mesh normals shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-mesh-normals.html

---

## Unity - Manual: Metallic and specular workflows

**URL:** https://docs.unity3d.com/Manual/StandardShaderMetallicVsSpecular.html

---

## Unity - Manual: Modify URP source code

**URL:** https://docs.unity3d.com/Manual/urp/customize/modify-urp-source-code.html

---

## Unity - Manual: Motion Blur Volume Override reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Motion-Blur.html

---

## Unity - Manual: Motion vectors in URP

**URL:** https://docs.unity3d.com/Manual/urp/features/motion-vectors-landing.html

---

## Unity - Manual: Motion vectors render pass in URP

**URL:** https://docs.unity3d.com/Manual/urp/features/motion-vectors-render-pass.html

---

## Unity - Manual: Motion vectors settings reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/features/motion-vectors-reference.html

---

## Unity - Manual: Multiple cameras in URP

**URL:** https://docs.unity3d.com/Manual/urp/cameras-multiple.html

---

## Unity - Manual: Name directive in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-Name.html

---

## Unity - Manual: Native plug-in API for shader compiler

**URL:** https://docs.unity3d.com/Manual/low-level-native-plugin-shader-compiler-access.html

---

## Unity - Manual: Normal mapping Surface Shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples-NormalMapping.html

---

## Unity - Manual: Normal maps

**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterNormalMapLanding.html

---

## Unity - Manual: Normal map texturing shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-environment-reflections.html

---

## Unity - Manual: Normal Shader Family

**URL:** https://docs.unity3d.com/Manual/shader-NormalFamily.html

---

## Unity - Manual: Occlusion maps

**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterOcclusionMap.html

---

## Unity - Manual: Offset command in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-Offset.html

---

## Unity - Manual: Optimize 2D lights

**URL:** https://docs.unity3d.com/Manual/urp/2d-lights-optimize-methods.html

---

## Unity - Manual: Optimize a render graph

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-optimize.html

---

## Unity - Manual: Optimize for untethered XR devices in URP

**URL:** https://docs.unity3d.com/Manual/xr-untethered-device-optimization.html

---

## Unity - Manual: Optimize loading Adaptive Probe Volume data

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-streaming.html

---

## Unity - Manual: Optimize shaders

**URL:** https://docs.unity3d.com/Manual/SL-ShaderPerformance.html

---

## Unity - Manual: Optimize shadow rendering in URP

**URL:** https://docs.unity3d.com/Manual/shadows-optimization.html

---

## Unity - Manual: Optimize Surface Shaders

**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderOptimize.html

---

## Unity - Manual: Optimizing 2D lights

**URL:** https://docs.unity3d.com/Manual/urp/2d-light-optimize.html

---

## Unity - Manual: Optimizing draw calls in URP

**URL:** https://docs.unity3d.com/Manual/reduce-draw-calls-landing-urp.html

---

## Unity - Manual: Output a motion vector texture in a custom shader in URP

**URL:** https://docs.unity3d.com/Manual/urp/features/motion-vectors-custom-shader.html

---

## Unity - Manual: PackageRequirements block in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-PackageRequirements.html

---

## Unity - Manual: Package samples reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/package-sample-urp-package-samples.html

---

## Unity - Manual: Panini Projection Volume Override reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Panini-Projection.html

---

## Unity - Manual: Panoramic Skybox Shader Material Inspector Window reference

**URL:** https://docs.unity3d.com/Manual/shader-skybox-panoramic.html

---

## Unity - Manual: Parallax Bumped Specular

**URL:** https://docs.unity3d.com/Manual/shader-NormalParallaxSpecular.html

---

## Unity - Manual: Parallax Diffuse

**URL:** https://docs.unity3d.com/Manual/shader-NormalParallaxDiffuse.html

---

## Unity - Manual: Particles Lit shader material Inspector window reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/particles-lit-shader.html

---

## Unity - Manual: Particles Simple Lit shader material Inspector window reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/particles-simple-lit-shader.html

---

## Unity - Manual: Particles Unlit shader material Inspector window reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/particles-unlit-shader.html

---

## Unity - Manual: Particle shaders in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/shader-StandardParticleShadersLanding.html

---

## Unity - Manual: Pass block in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-Pass.html

---

## Unity - Manual: Pass information to the shader compiler in HLSL

**URL:** https://docs.unity3d.com/Manual/writing-shader-programs-pragma-directives.html

---

## Unity - Manual: Pass in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-SubShader-pass.html

---

## Unity - Manual: Pass tags in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-PassTags.html

---

## Unity - Manual: Physical Camera Inspector window reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/cameras/physical-camera-reference.html

---

## Unity - Manual: Pixel Perfect Camera component reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/2d-pixelperfect-ref.html

---

## Unity - Manual: Platform and graphics API macros

**URL:** https://docs.unity3d.com/Manual/shader-branching-api.html

---

## Unity - Manual: Post-processing and full-screen effects in URP

**URL:** https://docs.unity3d.com/Manual/urp/post-processing-and-full-screen-effects-urp.html

---

## Unity - Manual: Post-processing in URP

**URL:** https://docs.unity3d.com/Manual/urp/post-processing-in-urp.html

---

## Unity - Manual: Post-processing Volume Overrides reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/EffectList.html

---

## Unity - Manual: Prebuilt materials and shaders

**URL:** https://docs.unity3d.com/Manual/built-in-materials-and-shaders.html

---

## Unity - Manual: Prebuilt shaders in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/shader-built-in-birp.html

---

## Unity - Manual: Prebuilt shaders in URP

**URL:** https://docs.unity3d.com/Manual/urp/shaders-in-universalrp.html

---

## Unity - Manual: Prebuilt shaders render pipeline compatibility reference

**URL:** https://docs.unity3d.com/Manual/shader-built-in.html

---

## Unity - Manual: Prepare materials for projection in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/prepare-materials-projection.html

---

## Unity - Manual: Prevent Unity stripping GPU instancing shaders in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/gpu-instancing-strip-variants.html

---

## Unity - Manual: Prewarm shaders

**URL:** https://docs.unity3d.com/Manual/shader-prewarm.html

---

## Unity - Manual: Prioritize lower quality shaders with the LOD command

**URL:** https://docs.unity3d.com/Manual/writing-shader-prioritize-lower-quality-shaders.html

---

## Unity - Manual: Probe Adjustment Volume component reference

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-adjustment-volume-component-reference.html

---

## Unity - Manual: Probe Volumes Options Override reference

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-options-override-reference.html

---

## Unity - Manual: Procedural Skybox Shader Material Inspector Window reference

**URL:** https://docs.unity3d.com/Manual/shader-skybox-procedural.html

---

## Unity - Manual: Properties block reference in ShaderLab

**URL:** https://docs.unity3d.com/Manual/SL-Properties.html

---

## Unity - Manual: Read or write to a texture in a render pass in URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-read-write-texture.html

---

## Unity - Manual: Receiving shadows shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-receive-shadows.html

---

## Unity - Manual: Reconstruct world space positions in a shader in URP

**URL:** https://docs.unity3d.com/Manual/urp/writing-shaders-urp-reconstruct-world-position.html

---

## Unity - Manual: Reduce aliasing with AlphaToMask mode

**URL:** https://docs.unity3d.com/Manual/writing-shader-alpha-to-mask.html

---

## Unity - Manual: Reducing shader variants

**URL:** https://docs.unity3d.com/Manual/shader-variants-landing.html

---

## Unity - Manual: Reducing shader variants in URP

**URL:** https://docs.unity3d.com/Manual/urp/shader-stripping-landing.html

---

## Unity - Manual: Reducing the size or number of shaders

**URL:** https://docs.unity3d.com/Manual/shader-reducing.html

---

## Unity - Manual: Reference for metallic and specular values of real surfaces

**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialCharts.html

---

## Unity - Manual: Reflections shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-reflections.html

---

## Unity - Manual: Reflection Surface Shader examples in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples-Reflection.html

---

## Unity - Manual: Reflective Bumped Diffuse

**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveBumpedDiffuse.html

---

## Unity - Manual: Reflective Bumped Specular

**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveBumpedSpecular.html

---

## Unity - Manual: Reflective Diffuse

**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveDiffuse.html

---

## Unity - Manual: Reflective Normal Mapped Unlit

**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveBumpedUnlit.html

---

## Unity - Manual: Reflective Normal mapped Vertex-lit

**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveBumpedVertexLit.html

---

## Unity - Manual: Reflective Parallax Diffuse

**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveParallaxDiffuse.html

---

## Unity - Manual: Reflective Parallax Specular

**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveParallaxSpecular.html

---

## Unity - Manual: Reflective Shader Family

**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveFamily.html

---

## Unity - Manual: Reflective Specular

**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveSpecular.html

---

## Unity - Manual: Reflective Vertex-Lit

**URL:** https://docs.unity3d.com/Manual/shader-ReflectiveVertexLit.html

---

## Unity - Manual: Register meshes and materials with the BatchRendererGroup API in URP

**URL:** https://docs.unity3d.com/Manual/batch-renderer-group-registering-meshes-and-materials.html

---

## Unity - Manual: Remove shader variants when using a custom Renderer Feature in URP

**URL:** https://docs.unity3d.com/Manual/urp/shader-stripping-custom-render-feature.html

---

## Unity - Manual: Rendering Debugger in URP

**URL:** https://docs.unity3d.com/Manual/urp/features/rendering-debugger.html

---

## Unity - Manual: Rendering Debugger window reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/features/rendering-debugger-reference.html

---

## Unity - Manual: Rendering in the Universal Render Pipeline

**URL:** https://docs.unity3d.com/Manual/urp/rendering-in-universalrp.html

---

## Unity - Manual: Rendering Layers in URP

**URL:** https://docs.unity3d.com/Manual/urp/features/rendering-layers.html

---

## Unity - Manual: Rendering paths in URP

**URL:** https://docs.unity3d.com/Manual/urp/rendering-paths-landing.html

---

## Unity - Manual: Render additional lights in a shader in URP

**URL:** https://docs.unity3d.com/Manual/urp/use-built-in-shader-methods-additional-lights-fplus.html

---

## Unity - Manual: Render a camera's output to a Render Texture in URP

**URL:** https://docs.unity3d.com/Manual/urp/rendering-to-a-render-texture.html

---

## Unity - Manual: Render graph system in URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph.html

---

## Unity - Manual: Render Graph Viewer window reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-viewer-reference.html

---

## Unity - Manual: Render Objects Renderer Feature reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/renderer-feature-render-objects.html

---

## Unity - Manual: Render passes in the Deferred and Deferred+ rendering paths in URP

**URL:** https://docs.unity3d.com/Manual/urp/rendering/render-passes-deferred.html

---

## Unity - Manual: Render to a render texture outside the URP rendering loop

**URL:** https://docs.unity3d.com/Manual/urp/User-Render-Requests.html

---

## Unity - Manual: Replace shaders at runtime in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-ShaderReplacement.html

---

## Unity - Manual: Requirements and compatibility for URP

**URL:** https://docs.unity3d.com/Manual/urp/requirements.html

---

## Unity - Manual: Restrict a render pass to a scene area in URP

**URL:** https://docs.unity3d.com/Manual/urp/customize/restrict-render-pass-scene-area.html

---

## Unity - Manual: Run a compute shader

**URL:** https://docs.unity3d.com/Manual/class-ComputeShader-run.html

---

## Unity - Manual: Run a compute shader in a render pass in URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-compute-shader-run.html

---

## Unity - Manual: Sample a 2D texture array in a shader

**URL:** https://docs.unity3d.com/Manual/class-Texture2DArray-use-in-shader.html

---

## Unity - Manual: Sample a 3D texture in a shader

**URL:** https://docs.unity3d.com/Manual/class-Texture3D-use-in-shader.html

---

## Unity - Manual: Sample a cubemap array in a shader

**URL:** https://docs.unity3d.com/Manual/class-CubemapArray-use-in-shader.html

---

## Unity - Manual: Sample motion vectors in a shader in URP

**URL:** https://docs.unity3d.com/Manual/urp/features/motion-vectors-sample.html

---

## Unity - Manual: Sample output textures in a shader

**URL:** https://docs.unity3d.com/Manual/CameraOutput-shader.html

---

## Unity - Manual: Scene templates in URP

**URL:** https://docs.unity3d.com/Manual/urp/scene-templates.html

---

## Unity - Manual: Screen space ambient occlusion (SSAO) in URP

**URL:** https://docs.unity3d.com/Manual/urp/post-processing-ssao-landing.html

---

## Unity - Manual: Screen Space Lens Flare override reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/shared/lens-flare/reference-screen-space-lens-flare.html

---

## Unity - Manual: Scriptable Renderer Feature API reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/scriptable-renderer-features/scriptable-renderer-feature-reference.html

---

## Unity - Manual: Scriptable Render Pass Compatibility Mode API reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/scriptable-renderer-features/scriptable-render-pass-reference.html

---

## Unity - Manual: Scriptable Render Pipeline Batcher in URP

**URL:** https://docs.unity3d.com/Manual/SRPBatcher.html

---

## Unity - Manual: Scriptable Render Pipeline (SRP) Batcher in URP

**URL:** https://docs.unity3d.com/Manual/SRPBatcher-landing.html

---

## Unity - Manual: Secondary Maps (Detail Maps) and Detail Mask

**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterDetail.html

---

## Unity - Manual: Self-Illuminated Diffuse

**URL:** https://docs.unity3d.com/Manual/shader-SelfIllumDiffuse.html

---

## Unity - Manual: Self-Illuminated Normal mapped Diffuse

**URL:** https://docs.unity3d.com/Manual/shader-SelfIllumBumpedDiffuse.html

---

## Unity - Manual: Self-Illuminated Normal mapped Specular

**URL:** https://docs.unity3d.com/Manual/shader-SelfIllumBumpedSpecular.html

---

## Unity - Manual: Self-Illuminated Parallax Diffuse

**URL:** https://docs.unity3d.com/Manual/shader-SelfIllumParallaxDiffuse.html

---

## Unity - Manual: Self-Illuminated Parallax Specular

**URL:** https://docs.unity3d.com/Manual/shader-SelfIllumParallaxSpecular.html

---

## Unity - Manual: Self-Illuminated Shader Family

**URL:** https://docs.unity3d.com/Manual/shader-SelfIllumFamily.html

---

## Unity - Manual: Self-Illuminated Specular

**URL:** https://docs.unity3d.com/Manual/shader-SelfIllumSpecular.html

---

## Unity - Manual: Self-Illuminated Vertex-Lit

**URL:** https://docs.unity3d.com/Manual/shader-SelfIllumVertexLit.html

---

## Unity - Manual: Setting the render state on the GPU

**URL:** https://docs.unity3d.com/Manual/writing-shader-render-state-commands.html

---

## Unity - Manual: Set a shader to require a graphics API or platform

**URL:** https://docs.unity3d.com/Manual/SL-ShaderCompilationAPIs.html

---

## Unity - Manual: Set a shader to require a package

**URL:** https://docs.unity3d.com/Manual/writing-shader-tags-require-package.html

---

## Unity - Manual: Set a shader to require a shader model or GPU feature

**URL:** https://docs.unity3d.com/Manual/SL-ShaderCompileTargets.html

---

## Unity - Manual: Set a shader to require URP or HDRP

**URL:** https://docs.unity3d.com/Manual/writing-shader-tags-pipeline.html

---

## Unity - Manual: Set how a camera sorts materials in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/built-in-rendering-order-sorting.html

---

## Unity - Manual: Set shader variables with material property values

**URL:** https://docs.unity3d.com/Manual/writing-shader-use-material-properties.html

---

## Unity - Manual: Set the blending mode in a shader

**URL:** https://docs.unity3d.com/Manual/writing-shader-blending-modes.html

---

## Unity - Manual: Set the color channels the GPU renders to

**URL:** https://docs.unity3d.com/Manual/writing-shader-color-mask.html

---

## Unity - Manual: Set the color of a material in the Standard Shader

**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterAlbedoColor.html

---

## Unity - Manual: Set the culling mode in a shader

**URL:** https://docs.unity3d.com/Manual/set-culling-mode.html

---

## Unity - Manual: Set the depth bias in a shader

**URL:** https://docs.unity3d.com/Manual/writing-shader-set-depth-bias.html

---

## Unity - Manual: Set the depth clip mode in a shader

**URL:** https://docs.unity3d.com/Manual/writing-shader-set-zclip.html

---

## Unity - Manual: Set the depth testing mode in a shader

**URL:** https://docs.unity3d.com/Manual/writing-shader-set-ztest.html

---

## Unity - Manual: Set the Rendering Mode in the Standard Shader using a script

**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameterRenderingMode.html

---

## Unity - Manual: Set the rendering path in URP

**URL:** https://docs.unity3d.com/Manual/urp/rendering-paths-set.html

---

## Unity - Manual: Set the render queue of a shader

**URL:** https://docs.unity3d.com/Manual/writing-shader-tags-set-render-queue.html

---

## Unity - Manual: Set up a camera stack in URP

**URL:** https://docs.unity3d.com/Manual/urp/camera-stacking.html

---

## Unity - Manual: Set up a volume in URP

**URL:** https://docs.unity3d.com/Manual/urp/set-up-a-volume.html

---

## Unity - Manual: Set up split-screen rendering in URP

**URL:** https://docs.unity3d.com/Manual/urp/rendering-to-the-same-render-target.html

---

## Unity - Manual: Set up the 2D Renderer asset in URP

**URL:** https://docs.unity3d.com/Manual/urp/Setup.html

---

## Unity - Manual: Set up your project for the BatchRendererGroup API in URP

**URL:** https://docs.unity3d.com/Manual/batch-renderer-group-getting-started.html

---

## Unity - Manual: Set when Unity runs a shader pass via a LightMode tag

**URL:** https://docs.unity3d.com/Manual/writing-shader-tags-set-pass.html

---

## Unity - Manual: ShaderLab language reference

**URL:** https://docs.unity3d.com/Manual/SL-Reference.html

---

## Unity - Manual: ShaderLab: legacy alpha testing

**URL:** https://docs.unity3d.com/Manual/SL-AlphaTest.html

---

## Unity - Manual: ShaderLab: legacy fog

**URL:** https://docs.unity3d.com/Manual/SL-Fog.html

---

## Unity - Manual: ShaderLab legacy functionality reference

**URL:** https://docs.unity3d.com/Manual/shader-shaderlab-legacy.html

---

## Unity - Manual: ShaderLab: legacy texture combining

**URL:** https://docs.unity3d.com/Manual/SL-SetTexture.html

---

## Unity - Manual: ShaderLab: legacy vertex data channel mapping

**URL:** https://docs.unity3d.com/Manual/SL-BindChannels.html

---

## Unity - Manual: ShaderLab Pass tags in URP reference

**URL:** https://docs.unity3d.com/Manual/urp/urp-shaders/urp-shaderlab-pass-tags.html

---

## Unity - Manual: Shader block in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-Shader.html

---

## Unity - Manual: Shader code blocks in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/shader-shaderlab-code-blocks.html

---

## Unity - Manual: Shader compilation

**URL:** https://docs.unity3d.com/Manual/shader-compilation.html

---

## Unity - Manual: Shader Graph

**URL:** https://docs.unity3d.com/Manual/com.unity.shadergraph.html

---

## Unity - Manual: Shader Import Settings window reference

**URL:** https://docs.unity3d.com/Manual/class-ShaderImporter.html

---

## Unity - Manual: Shader input

**URL:** https://docs.unity3d.com/Manual/writing-shader-shader-input.html

---

## Unity - Manual: Shader in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-Shader-object.html

---

## Unity - Manual: Shader keywords and macros reference in URP

**URL:** https://docs.unity3d.com/Manual/urp/urp-shaders/shader-keywords-macros.html

---

## Unity - Manual: Shader keywords workflow

**URL:** https://docs.unity3d.com/Manual/shader-keywords.html

---

## Unity - Manual: Shader keywords workflow

**URL:** https://docs.unity3d.com/Manual/shader-keywords

---

## Unity - Manual: Shader languages reference

**URL:** https://docs.unity3d.com/Manual/shaders-reference.html

---

## Unity - Manual: Shader loading

**URL:** https://docs.unity3d.com/Manual/shader-loading.html

---

## Unity - Manual: Shader Material Inspector window reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/shaders-in-universalrp-reference.html

---

## Unity - Manual: Shader methods in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/use-built-in-shader-methods-birp.html

---

## Unity - Manual: Shader methods in URP

**URL:** https://docs.unity3d.com/Manual/urp/use-built-in-shader-methods.html

---

## Unity - Manual: Shader object fundamentals

**URL:** https://docs.unity3d.com/Manual/shader-objects.html

---

## Unity - Manual: Shader program fundamentals

**URL:** https://docs.unity3d.com/Manual/writing-shader-programs-introduction.html

---

## Unity - Manual: Shading models in URP

**URL:** https://docs.unity3d.com/Manual/urp/shading-model.html

---

## Unity - Manual: Shadows in URP

**URL:** https://docs.unity3d.com/Manual/urp/Shadows-in-URP.html

---

## Unity - Manual: Shadows Midtones Highlights Volume Override reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Shadows-Midtones-Highlights.html

---

## Unity - Manual: Shadow casting shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-shadow-casting.html

---

## Unity - Manual: Simple Lit shader material Inspector window reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/simple-lit-shader.html

---

## Unity - Manual: Simple unlit shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-unlit.html

---

## Unity - Manual: Single color shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-single-color.html

---

## Unity - Manual: Single-pass instanced rendering and custom shaders

**URL:** https://docs.unity3d.com/Manual/SinglePassInstancing.html

---

## Unity - Manual: Skybox Shader Material Inspector window reference

**URL:** https://docs.unity3d.com/Manual/skybox-material-reference.html

---

## Unity - Manual: Spatial-Temporal Post-processing Rendering Debugger reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/stp/stp-debug-views.html

---

## Unity - Manual: Specular

**URL:** https://docs.unity3d.com/Manual/shader-NormalSpecular.html

---

## Unity - Manual: Split Toning Volume Override reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-Split-Toning.html

---

## Unity - Manual: Standard Particle Shaders Material Inspector window reference for the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/shader-StandardParticleShaders.html

---

## Unity - Manual: Standard Shader in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/shader-StandardShader-landing.html

---

## Unity - Manual: Standard Shader Material Inspector window reference for the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/StandardShaderMaterialParameters.html

---

## Unity - Manual: Stencil command in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-Stencil.html

---

## Unity - Manual: Strip feature shader variants in URP

**URL:** https://docs.unity3d.com/Manual/urp/shader-stripping-features.html

---

## Unity - Manual: Strip fog shader variants in URP

**URL:** https://docs.unity3d.com/Manual/urp/shader-stripping-fog.html

---

## Unity - Manual: Strip level of detail (LOD) shader variants in URP

**URL:** https://docs.unity3d.com/Manual/urp/shader-stripping-lod.html

---

## Unity - Manual: Strip shader variants

**URL:** https://docs.unity3d.com/Manual/shader-variant-stripping.html

---

## Unity - Manual: SubShader block in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-SubShader.html

---

## Unity - Manual: SubShader in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-SubShader-object.html

---

## Unity - Manual: SubShader tags in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-SubShaderTags.html

---

## Unity - Manual: Support DOTS Instancing in a a custom shader in URP

**URL:** https://docs.unity3d.com/Manual/dots-instancing-shaders-support.html

---

## Unity - Manual: Surface Shaders and rendering paths in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-RenderPipeline.html

---

## Unity - Manual: Surface Shader examples in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples.html

---

## Unity - Manual: Surface Shader input structure reference for the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/surface-shaders-language-reference-input-structure.html

---

## Unity - Manual: Surface Shader language reference for the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/surface-shaders-language-reference.html

---

## Unity - Manual: Surface Shader optional directives reference for the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/surface-shaders-language-reference-optional-directives.html

---

## Unity - Manual: Surface Shader output structures in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaders-output.html

---

## Unity - Manual: Surface Shader required directives reference for the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/surface-shaders-language-reference-required-directives.html

---

## Unity - Manual: Tessellation Surface Shader examples in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderTessellation.html

---

## Unity - Manual: Textures in the Render Graph system in URP

**URL:** https://docs.unity3d.com/Manual/urp/working-with-textures.html

---

## Unity - Manual: Texture maps

**URL:** https://docs.unity3d.com/Manual/StandardShaderTextureMaps.html

---

## Unity - Manual: Toggle shader keywords in a script

**URL:** https://docs.unity3d.com/Manual/shader-keywords-scripts.html

---

## Unity - Manual: Toggle shader keywords in the Editor

**URL:** https://docs.unity3d.com/Manual/shader-keywords-material-inspector.html

---

## Unity - Manual: Tonemapping Volume Override reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/post-processing-tonemapping.html

---

## Unity - Manual: Toon shading Surface Shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples-ToonRamp.html

---

## Unity - Manual: Transform positions in a custom URP shader

**URL:** https://docs.unity3d.com/Manual/urp/use-built-in-shader-methods-transformations.html

---

## Unity - Manual: Transparent Bumped Diffuse

**URL:** https://docs.unity3d.com/Manual/shader-TransBumpedDiffuse.html

---

## Unity - Manual: Transparent Bumped Specular

**URL:** https://docs.unity3d.com/Manual/shader-TransBumpedSpecular.html

---

## Unity - Manual: Transparent Cutout Bumped Diffuse

**URL:** https://docs.unity3d.com/Manual/shader-TransCutBumpedDiffuse.html

---

## Unity - Manual: Transparent Cutout Bumped Specular

**URL:** https://docs.unity3d.com/Manual/shader-TransCutBumpedSpecular.html

---

## Unity - Manual: Transparent Cutout Diffuse

**URL:** https://docs.unity3d.com/Manual/shader-TransCutDiffuse.html

---

## Unity - Manual: Transparent Cutout Shader Family

**URL:** https://docs.unity3d.com/Manual/shader-TransparentCutoutFamily.html

---

## Unity - Manual: Transparent Cutout Specular

**URL:** https://docs.unity3d.com/Manual/shader-TransCutSpecular.html

---

## Unity - Manual: Transparent Cutout Vertex-Lit

**URL:** https://docs.unity3d.com/Manual/shader-TransCutVertexLit.html

---

## Unity - Manual: Transparent Diffuse

**URL:** https://docs.unity3d.com/Manual/shader-TransDiffuse.html

---

## Unity - Manual: Transparent Parallax Diffuse

**URL:** https://docs.unity3d.com/Manual/shader-TransParallaxDiffuse.html

---

## Unity - Manual: Transparent Parallax Specular

**URL:** https://docs.unity3d.com/Manual/shader-TransParallaxSpecular.html

---

## Unity - Manual: Transparent Shader Family

**URL:** https://docs.unity3d.com/Manual/shader-TransparentFamily.html

---

## Unity - Manual: Transparent Specular

**URL:** https://docs.unity3d.com/Manual/shader-TransSpecular.html

---

## Unity - Manual: Transparent Vertex-Lit

**URL:** https://docs.unity3d.com/Manual/shader-TransVertexLit.html

---

## Unity - Manual: Tri-planar texturing shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-tri-planar-texturing.html

---

## Unity - Manual: Troubleshooting Adaptive Probe Volumes

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-fixissues.html

---

## Unity - Manual: Troubleshooting Adaptive Probe Volumes

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-fixissues

---

## Unity - Manual: Troubleshooting asynchronous shader compilation

**URL:** https://docs.unity3d.com/Manual/AsynchronousShaderCompilation-avoid-cyan-placeholder-shaders.html

---

## Unity - Manual: Troubleshooting dark blotches or streaks in Adaptive Probe Volumes in URP

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-troubleshoot-artefacts.html

---

## Unity - Manual: Troubleshooting light leaks in Adaptive Probe Volumes in URP

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-troubleshoot-light-leaks.html

---

## Unity - Manual: Troubleshooting motion vectors in URP

**URL:** https://docs.unity3d.com/Manual/urp/features/motion-vectors-troubleshooting.html

---

## Unity - Manual: Troubleshooting package requirement definitions

**URL:** https://docs.unity3d.com/Manual/writing-shader-tags-require-package-troubleshooting.html

---

## Unity - Manual: Troubleshooting Scriptable Render Passes with HDR Output in URP

**URL:** https://docs.unity3d.com/Manual/urp/post-processing/troubleshoot-hdr-custom-pass.html

---

## Unity - Manual: Troubleshooting shaders

**URL:** https://docs.unity3d.com/Manual/shader-troubleshooting.html

---

## Unity - Manual: Troubleshooting shader duplication from AssetBundles

**URL:** https://docs.unity3d.com/Manual/avoid-shader-duplication.html

---

## Unity - Manual: Troubleshooting shadows in URP

**URL:** https://docs.unity3d.com/Manual/urp/shadows-troubleshooting-urp.html

---

## Unity - Manual: Troubleshooting the Forward+ rendering path in URP

**URL:** https://docs.unity3d.com/Manual/urp/rendering/forward-plus-rendering-path-limitations.html

---

## Unity - Manual: Troubleshooting volumes

**URL:** https://docs.unity3d.com/Manual/urp/volumes-troubleshooting.html

---

## Unity - Manual: Troubleshoot the SRP Batcher in URP

**URL:** https://docs.unity3d.com/Manual/SRPBatcher-Profile.html

---

## Unity - Manual: Types of 2D lights

**URL:** https://docs.unity3d.com/Manual/urp/LightTypes.html

---

## Unity - Manual: Understanding performance in URP

**URL:** https://docs.unity3d.com/Manual/urp/understand-performance-landing.html

---

## Unity - Manual: Understand volumes in URP

**URL:** https://docs.unity3d.com/Manual/urp/Volumes.html

---

## Unity - Manual: Unity Test Framework learning materials

**URL:** https://docs.unity3d.com/Manual/test-framework/course/overview.html

---

## Unity - Manual: Universal Additional Light Data component in URP

**URL:** https://docs.unity3d.com/Manual/urp/universal-additional-light-data.html

---

## Unity - Manual: Universal Renderer asset reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/urp-universal-renderer.html

---

## Unity - Manual: Universal Render Pipeline asset

**URL:** https://docs.unity3d.com/Manual/urp/urp-asset-and-renderer.html

---

## Unity - Manual: Universal Render Pipeline asset reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/universalrp-asset.html

---

## Unity - Manual: Universal Render Pipeline fundamentals

**URL:** https://docs.unity3d.com/Manual/urp/urp-concepts.html

---

## Unity - Manual: Universal Render Pipeline reference

**URL:** https://docs.unity3d.com/Manual/urp/urp-reference-landing.html

---

## Unity - Manual: Unlit shader material Inspector window reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/unlit-shader.html

---

## Unity - Manual: Update light from the sky at runtime with sky occlusion

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-skyocclusion.html

---

## Unity - Manual: Upgrade custom shaders for URP compatibility

**URL:** https://docs.unity3d.com/Manual/urp/urp-shaders/birp-urp-custom-shader-upgrade-guide.html

---

## Unity - Manual: Upgrade from the Lightweight Render Pipeline to the Universal Render Pipeline

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-lwrp-to-urp.html

---

## Unity - Manual: Upgrade material assets to URP or HDRP

**URL:** https://docs.unity3d.com/Manual/upgrade-material.html

---

## Unity - Manual: Upgrade to URP 12 (Unity 2021.2)

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-2021-2.html

---

## Unity - Manual: Upgrade to URP 13 (Unity 2022.1)

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-2022-1.html

---

## Unity - Manual: Upgrade to URP 14 (Unity 2022.2)

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-2022-2.html

---

## Unity - Manual: Upgrade to URP 15 (Unity 2023.1)

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-2023-1.html

---

## Unity - Manual: Upgrade to URP 16 (Unity 2023.2)

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-2023-2.html

---

## Unity - Manual: Upgrade to URP 17.1 (Unity 6.1)

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-unity-6-1.html

---

## Unity - Manual: Upgrade to URP 17 (Unity 6.0)

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-unity-6.html

---

## Unity - Manual: Upgrade to version 10.0.x of the Universal Render Pipeline

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-10-0-x.html

---

## Unity - Manual: Upgrade to version 10.1.x of the Universal Render Pipeline

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-10-1-x.html

---

## Unity - Manual: Upgrade to version 11.0.x of the Universal Render Pipeline

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-11-0-x.html

---

## Unity - Manual: Upgrade to version 7.2.0 of the Universal Render Pipeline

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-7-2-0.html

---

## Unity - Manual: Upgrade to version 7.3.0 of the Universal Render Pipeline

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-7-3-0.html

---

## Unity - Manual: Upgrade to version 7.4.0 of the Universal Render Pipeline

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-7-4-0.html

---

## Unity - Manual: Upgrade to version 8.0.0 of the Universal Render Pipeline

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-8-0-0.html

---

## Unity - Manual: Upgrade to version 8.1.x of the Universal Render Pipeline

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-8-1-0.html

---

## Unity - Manual: Upgrade to version 8.2.x of the Universal Render Pipeline

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-8-2-0.html

---

## Unity - Manual: Upgrade to version 9.0.x of the Universal Render Pipeline

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guide-9-0-x.html

---

## Unity - Manual: Upgrade URP

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-guides.html

---

## Unity - Manual: Upgrading from the Built-In Render Pipeline to URP

**URL:** https://docs.unity3d.com/Manual/urp/upgrading-from-birp.html

---

## Unity - Manual: Upgrading shaders to URP from the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/urp/upgrade-shaders-landing.html

---

## Unity - Manual: Upscaling resolution in URP with Spatial-Temporal Post-Processing

**URL:** https://docs.unity3d.com/Manual/urp/change-resolution-scale-urp.html

---

## Unity - Manual: URP Application Spacewarp

**URL:** https://docs.unity3d.com/Manual/xr-graphics-spacewarp.html

---

## Unity - Manual: Usage and Performance of Built-in Shaders

**URL:** https://docs.unity3d.com/Manual/shader-Performance.html

---

## Unity - Manual: UsePass directive in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-UsePass.html

---

## Unity - Manual: Use 16-bit precision in shaders

**URL:** https://docs.unity3d.com/Manual/SL-Use16BitPrecisionInShaders.html

---

## Unity - Manual: Use Adaptive Probe Volumes

**URL:** https://docs.unity3d.com/Manual/urp/probevolumes-use.html

---

## Unity - Manual: Use a texture in multiple render passes in URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-pass-textures-between-passes.html

---

## Unity - Manual: Use built-in shader functions in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-BuiltinFunctions.html

---

## Unity - Manual: Use HLSL and ShaderLab in a compute shader

**URL:** https://docs.unity3d.com/Manual/class-ComputeShader-hlsl-shaderlab.html

---

## Unity - Manual: Use shadows in a custom URP shader

**URL:** https://docs.unity3d.com/Manual/urp/use-built-in-shader-methods-shadows.html

---

## Unity - Manual: Use the camera in a custom URP shader

**URL:** https://docs.unity3d.com/Manual/urp/use-built-in-shader-methods-camera.html

---

## Unity - Manual: Use the CommandBuffer interface in a render graph

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-unsafe-pass.html

---

## Unity - Manual: Using Streaming Virtual Texturing in Shader Graph

**URL:** https://docs.unity3d.com/Manual/svt-use-in-shader-graph.html

---

## Unity - Manual: Validate and correct materials in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/material-validator-validate.html

---

## Unity - Manual: Vertex-Lit

**URL:** https://docs.unity3d.com/Manual/shader-NormalVertexLit.html

---

## Unity - Manual: Vertex modifier Surface Shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples-VertexModifier.html

---

## Unity - Manual: View and control a light from its perspective in URP

**URL:** https://docs.unity3d.com/Manual/urp/lights-placement-tool.html

---

## Unity - Manual: Vignette Volume Override reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/post-processing-vignette.html

---

## Unity - Manual: Visualize normal vectors in a shader in URP

**URL:** https://docs.unity3d.com/Manual/urp/writing-shaders-urp-unlit-normals.html

---

## Unity - Manual: Visualize shadow cascades

**URL:** https://docs.unity3d.com/Manual/urp/shadow-cascades-visualize.html

---

## Unity - Manual: Visualizing vertex data shader examples in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/built-in-shader-examples-vertex-data.html

---

## Unity - Manual: Volumes in URP

**URL:** https://docs.unity3d.com/Manual/urp/volumes-landing-page.html

---

## Unity - Manual: Volume component reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/volume-component-reference.html

---

## Unity - Manual: What's new in URP 17 (Unity 6.0)

**URL:** https://docs.unity3d.com/Manual/urp/whats-new/urp-whats-new.html

---

## Unity - Manual: White Balance Volume Override reference for URP

**URL:** https://docs.unity3d.com/Manual/urp/Post-Processing-White-Balance.html

---

## Unity - Manual: Wrapped diffuse Surface Shader example in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples-WrappedDiffuse.html

---

## Unity - Manual: Write an unlit basic shader in URP

**URL:** https://docs.unity3d.com/Manual/urp/writing-shaders-urp-basic-unlit-structure.html

---

## Unity - Manual: Write an unlit shader with color input in URP

**URL:** https://docs.unity3d.com/Manual/urp/writing-shaders-urp-unlit-color.html

---

## Unity - Manual: Write a depth-only pass in a Universal Render Pipeline shader

**URL:** https://docs.unity3d.com/Manual/urp/writing-shaders-urp-depth-only.html

---

## Unity - Manual: Write a render pass using the render graph system in URP

**URL:** https://docs.unity3d.com/Manual/urp/render-graph-write-render-pass.html

---

## Unity - Manual: Write a Scriptable Render Pass in Compatibility Mode in URP

**URL:** https://docs.unity3d.com/Manual/urp/renderer-features/write-a-scriptable-render-pass.html

---

## Unity - Manual: Write a shader for a Custom Render Texture

**URL:** https://docs.unity3d.com/Manual/class-CustomRenderTexture-write-shader.html

---

## Unity - Manual: Writing a custom shader in ShaderLab and HLSL

**URL:** https://docs.unity3d.com/Manual/SL-landing.html

---

## Unity - Manual: Writing compute shaders for multiple platforms

**URL:** https://docs.unity3d.com/Manual/class-ComputeShader-crossplatform.html

---

## Unity - Manual: Writing custom shaders

**URL:** https://docs.unity3d.com/Manual/writing-custom-shaders.html

---

## Unity - Manual: Writing custom shaders for the BatchRendererGroup API

**URL:** https://docs.unity3d.com/Manual/batch-renderer-group-writing-shaders.html

---

## Unity - Manual: Writing custom shaders in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/writing-shaders-birp.html

---

## Unity - Manual: Writing custom shaders in URP

**URL:** https://docs.unity3d.com/Manual/urp/writing-custom-shaders-urp.html

---

## Unity - Manual: Writing HLSL shader programs

**URL:** https://docs.unity3d.com/Manual/SL-ShaderPrograms.html

---

## Unity - Manual: Writing HLSL shader programs

**URL:** https://docs.unity3d.com/Manual/writing-shader-writing-shader-programs-hlsl.html

---

## Unity - Manual: Writing shaders for different graphics APIs

**URL:** https://docs.unity3d.com/Manual/SL-PlatformDifferences.html

---

## Unity - Manual: Writing shaders in code

**URL:** https://docs.unity3d.com/Manual/shader-writing.html

---

## Unity - Manual: Writing Surface Shaders

**URL:** https://docs.unity3d.com/Manual/writing-surface-shaders.html

---

## Unity - Manual: ZClip command in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-ZClip.html

---

## Unity - Manual: ZTest command in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-ZTest.html

---

## Unity - Manual: ZWrite command in ShaderLab reference

**URL:** https://docs.unity3d.com/Manual/SL-ZWrite.html

---
