# Unity - Rendering

**Pages:** 57

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## Unity - Manual: CameraEvent and LightEvent events order reference for the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/GraphicsCommandBuffers-order.html

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## Unity - Manual: Cameras

**URL:** https://docs.unity3d.com/Manual/Cameras.html

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## Unity - Manual: Cameras in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/cameras-birp.html

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## Unity - Manual: Cameras overlay

**URL:** https://docs.unity3d.com/Manual/cameras-overlay.html

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## Unity - Manual: Color and High Dynamic Range (HDR)

**URL:** https://docs.unity3d.com/Manual/graphics-color.html

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## Unity - Manual: CommandBuffer fundamentals in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/GraphicsCommandBuffers.html

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## Unity - Manual: Configure Gate Fit

**URL:** https://docs.unity3d.com/Manual/PhysicalCameras-GateFit-Configure.html

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## Unity - Manual: Configure graphics APIs

**URL:** https://docs.unity3d.com/Manual/configure-graphicsAPIs.html

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## Unity - Manual: Configure graphics jobs mode

**URL:** https://docs.unity3d.com/Manual/configure-graphics-jobs-mode.html

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## Unity - Manual: Configure graphics jobs mode on D3D12

**URL:** https://docs.unity3d.com/Manual/configure-d3d12-graphics-jobs-mode.html

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## Unity - Manual: Configure graphics tiers in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/graphics-tiers-customize.html

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## Unity - Manual: Configure multiple cameras

**URL:** https://docs.unity3d.com/Manual/MultipleCameras.html

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## Unity - Manual: Create and view a Particle System

**URL:** https://docs.unity3d.com/Manual/Built-inParticleSystem.html

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## Unity - Manual: Crop or stretch the view with Gate Fit

**URL:** https://docs.unity3d.com/Manual/PhysicalCameras-GateFit-Landing.html

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## Unity - Manual: Custom rendering in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/GraphicsCommandBuffers-landing.html

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## Unity - Manual: D3D12 API and graphics jobs mode configuration

**URL:** https://docs.unity3d.com/Manual/d3d12-graphics-jobs-configuration

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## Unity - Manual: D3D12 API and graphics jobs mode configuration

**URL:** https://docs.unity3d.com/Manual/d3d12-graphics-jobs-configuration.html

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## Unity - Manual: Debug Metal graphics

**URL:** https://docs.unity3d.com/Manual/metal-debug.html

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## Unity - Manual: Enable the WebGPU graphics API

**URL:** https://docs.unity3d.com/Manual/WebGPU-enable.html

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## Unity - Manual: Entities Graphics

**URL:** https://docs.unity3d.com/Manual/com.unity.entities.graphics.html

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## Unity - Manual: Graphics API support

**URL:** https://docs.unity3d.com/Manual/GraphicsAPIs.html

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## Unity - Manual: Graphics

**URL:** https://docs.unity3d.com/Manual/class-GraphicsSettings.html

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## Unity - Manual: Graphics for Android

**URL:** https://docs.unity3d.com/Manual/android-graphics.html

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## Unity - Manual: Graphics performance and profiling

**URL:** https://docs.unity3d.com/Manual/graphics-performance-profiling.html

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## Unity - Manual: Graphics performance and profiling reference

**URL:** https://docs.unity3d.com/Manual/profiling-landing.html

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## Unity - Manual: Graphics performance and profiling in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/graphics-performance-birp.html

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## Unity - Manual: Graphics quality settings in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/built-in-graphics-quality-settings.html

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## Unity - Manual: Graphics tiers in the Built-In Render Pipeline

**URL:** https://docs.unity3d.com/Manual/graphics-tiers.html

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## Unity - Manual: Introduction to cameras

**URL:** https://docs.unity3d.com/Manual/CamerasOverview.html

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## Unity - Manual: Introduction to Gate Fit

**URL:** https://docs.unity3d.com/Manual/PhysicalCameras-GateFit.html

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## Unity - Manual: Introduction to Physical Cameras

**URL:** https://docs.unity3d.com/Manual/PhysicalCameras-introduction.html

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## Unity - Manual: Introduction to post-processing

**URL:** https://docs.unity3d.com/Manual/PostProcessing-ColorGrading.html

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## Unity - Manual: Introduction to post-processing

**URL:** https://docs.unity3d.com/Manual/PostProcessingOverview.html

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## Unity - Manual: Introduction to post-processing

**URL:** https://docs.unity3d.com/Manual/PostProcessing-Bloom.html

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## Unity - Manual: Introduction to the WebGPU graphics API

**URL:** https://docs.unity3d.com/Manual/WebGPU-features.html

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## Unity - Manual: Limitations of the WebGPU graphics API

**URL:** https://docs.unity3d.com/Manual/WebGPU-limitations.html

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## Unity - Manual: Native plug-in API for graphics and rendering

**URL:** https://docs.unity3d.com/Manual/low-level-native-plugin-rendering-extensions.html

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## Unity - Manual: Optimize Metal graphics

**URL:** https://docs.unity3d.com/Manual/metal-optimize.html

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## Unity - Manual: Particle effects

**URL:** https://docs.unity3d.com/Manual/ParticleSystems.html

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## Unity - Manual: Particle System component reference

**URL:** https://docs.unity3d.com/Manual/class-ParticleSystem.html

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## Unity - Manual: Particle System

**URL:** https://docs.unity3d.com/Manual/com.unity.modules.particlesystem.html

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## Unity - Manual: Particle System Force Field component reference

**URL:** https://docs.unity3d.com/Manual/class-ParticleSystemForceField.html

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## Unity - Manual: Particle System module component reference

**URL:** https://docs.unity3d.com/Manual/ParticleSystemModules.html

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## Unity - Manual: Post Processing

**URL:** https://docs.unity3d.com/Manual/com.unity.postprocessing.html

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## Unity - Manual: Recommendations for both WebGL2 and WebGPU APIs

**URL:** https://docs.unity3d.com/Manual/web-graphics-apis-intro.html

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## Unity - Manual: Recommended Graphics settings to optimize your Web build

**URL:** https://docs.unity3d.com/Manual/web-optimization-graphics.html

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## Unity - Manual: Reduce rendering work on the CPU or GPU

**URL:** https://docs.unity3d.com/Manual/OptimizingGraphicsPerformance.html

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## Unity - Manual: Resolution control in XR projects

**URL:** https://docs.unity3d.com/Manual/xr-graphics-resolution-scaling.html

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## Unity - Manual: Set the order of multiple cameras

**URL:** https://docs.unity3d.com/Manual/multiple-cameras-birp.html

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## Unity - Manual: Simulating real-world cameras with Physical Cameras

**URL:** https://docs.unity3d.com/Manual/PhysicalCameras.html

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## Unity - Manual: Troubleshooting cameras

**URL:** https://docs.unity3d.com/Manual/CameraTroubleshooting.html

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## Unity - Manual: Using multiple cameras

**URL:** https://docs.unity3d.com/Manual/MultipleCameras-landing.html

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## Unity - Manual: Visual Effect Graph

**URL:** https://docs.unity3d.com/Manual/com.unity.visualeffectgraph.html

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## Unity - Manual: Vulkan API and graphics jobs mode configuration

**URL:** https://docs.unity3d.com/Manual/vulkanapi-graphics-jobs-configuration.html

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## Unity - Manual: Web graphics APIs

**URL:** https://docs.unity3d.com/Manual/webgl-graphics.html

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## Unity - Manual: Widen the view with Lens Shift

**URL:** https://docs.unity3d.com/Manual/PhysicalCameras-LensShift.html

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## Unity - Manual: XR graphics

**URL:** https://docs.unity3d.com/Manual/xr-graphics.html

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